My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Royal Giant Witch
Barbarian Barrel
Knight Goblin Gang Witch Electro Wizard
The Log
Goblin Gang Royal Giant Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Witch Electro Wizard
Fireball
Goblin Gang Witch Electro Wizard
Poison
Goblin Gang Witch Electro Wizard
Lightning
Knight Mini P.E.K.K.A Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Fireball Witch The Log Electro Wizard
Goblin Gang
Knight Royal Giant Mini P.E.K.K.A
Royal Giant
Fireball Goblin Gang Witch The Log Electro Wizard
Fireball
Royal Giant Knight The Log Electro Wizard
Mini P.E.K.K.A
Goblin Gang The Log Electro Wizard
Witch
Knight Royal Giant
The Log
Knight Royal Giant Fireball Mini P.E.K.K.A
Electro Wizard
Knight Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 5 13

Knight
Goblin Gang Electro Wizard Fireball Mini P.E.K.K.A Witch The Log
Goblin Gang
Knight Mini P.E.K.K.A The Log Electro Wizard
Royal Giant
Fireball
The Log Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Knight Goblin Gang Fireball Witch
Witch
Knight Mini P.E.K.K.A The Log Electro Wizard
The Log
Fireball Mini P.E.K.K.A Knight Goblin Gang Witch Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Goblin Gang Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log Electro Wizard
Mini P.E.K.K.A Knight Goblin Gang Witch The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Witch Knight Electro Wizard
Mini P.E.K.K.A Witch Knight Goblin Gang Electro Wizard
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Electro Wizard
Electro Wizard Goblin Gang Fireball Witch
Fireball The Log Electro Wizard
Mini P.E.K.K.A Witch Goblin Gang
Knight Goblin Gang Mini P.E.K.K.A Electro Wizard
Goblin Gang Witch Electro Wizard Knight Fireball The Log
Goblin Gang Fireball Witch Electro Wizard
Mini P.E.K.K.A Knight Goblin Gang Fireball Witch The Log Electro Wizard
Fireball Goblin Gang Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Knight Goblin Gang Electro Wizard
Goblin Gang Fireball Mini P.E.K.K.A The Log Electro Wizard
Knight Goblin Gang Fireball Mini P.E.K.K.A Witch Electro Wizard
Fireball Knight Goblin Gang Witch The Log Electro Wizard
Witch The Log Knight Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblin Gang Knight Fireball Mini P.E.K.K.A Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Fireball Witch Electro Wizard
Fireball Electro Wizard Knight Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Knight Mini P.E.K.K.A Witch The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Knight Fireball The Log Electro Wizard
Knight Goblin Gang Mini P.E.K.K.A Witch
Fireball Goblin Gang Witch Electro Wizard
Goblin Gang Mini P.E.K.K.A Knight Fireball Witch Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Knight Fireball Mini P.E.K.K.A Witch The Log
Witch Goblin Gang
Knight Mini P.E.K.K.A Witch
Fireball The Log Electro Wizard
Mini P.E.K.K.A Knight Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Witch Electro Wizard Knight Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Electro Wizard
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Knight Fireball The Log Electro Wizard
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Electro Wizard
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball The Log
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Goblin Gang Fireball Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Knight Goblin Gang Mini P.E.K.K.A Electro Wizard
The Log Fireball
Fireball
Goblin Gang Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard

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