My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Zappies Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Mega Minion Zappies Skeleton Army Lumberjack
Zap
Royal Giant Zappies Skeleton Army
Barbarian Barrel
Knight Zappies Skeleton Army Executioner Lumberjack
The Log
Royal Giant Zappies Skeleton Army Lumberjack
Earthquake
Zappies Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Knight Mega Minion Zappies Skeleton Army Executioner Lumberjack
Fireball
Mega Minion Zappies Skeleton Army Executioner Lumberjack
Poison
Mega Minion Zappies Skeleton Army Executioner
Lightning
Knight Mega Minion Executioner Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Skeleton Army Fireball Zappies Lumberjack Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Mega Minion Skeleton Army Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Executioner Fireball Zappies Lumberjack
Royal Giant
Fireball Mega Minion Zappies Executioner Lumberjack
Mega Minion
Knight Royal Giant Fireball
Fireball
Royal Giant Knight Mega Minion
Zappies
Knight Royal Giant Lumberjack
Skeleton Army
Executioner
Knight Royal Giant
Lumberjack
Knight Royal Giant Zappies

Defense Synergies 2 14

Knight
Mega Minion Executioner Fireball Zappies Skeleton Army Lumberjack
Royal Giant
Mega Minion
Knight Zappies Skeleton Army Lumberjack
Fireball
Knight Zappies Lumberjack
Zappies
Knight Mega Minion Fireball Skeleton Army Lumberjack
Skeleton Army
Knight Mega Minion Zappies Executioner Lumberjack
Executioner
Knight Skeleton Army Lumberjack
Lumberjack
Knight Mega Minion Fireball Zappies Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Zappies Executioner
Skeleton Army Lumberjack Knight Mega Minion Zappies Executioner
Skeleton Army Lumberjack Knight Mega Minion Zappies Executioner
Skeleton Army Lumberjack Knight Mega Minion Zappies
Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Mega Minion Zappies Executioner Lumberjack
Mega Minion Fireball Zappies Executioner
Fireball
Zappies Skeleton Army Lumberjack
Knight Skeleton Army Zappies Lumberjack
Skeleton Army Executioner Knight Mega Minion Fireball Zappies Lumberjack
Mega Minion Executioner Fireball Zappies
Skeleton Army Lumberjack Knight Fireball Zappies
Fireball Skeleton Army Executioner Mega Minion Zappies Lumberjack
Skeleton Army Knight Zappies Lumberjack
Skeleton Army Fireball Zappies Lumberjack
Knight Fireball Zappies Skeleton Army Executioner Lumberjack
Fireball Knight Mega Minion Zappies Skeleton Army Executioner Lumberjack
Executioner Knight Mega Minion Fireball Zappies Lumberjack
Zappies Lumberjack
Skeleton Army Knight Fireball Zappies Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Fireball Zappies
Fireball Knight Mega Minion Executioner Lumberjack
Zappies Skeleton Army Lumberjack Knight
Skeleton Army Lumberjack Knight Fireball Zappies
Knight Zappies Skeleton Army Executioner Lumberjack
Fireball Executioner Zappies
Skeleton Army Knight Mega Minion Fireball Zappies Lumberjack
Knight Zappies Skeleton Army Lumberjack
Knight Mega Minion Fireball Zappies Skeleton Army
Mega Minion Zappies Skeleton Army
Knight Mega Minion Zappies Lumberjack
Skeleton Army Fireball
Skeleton Army Knight Fireball Zappies Executioner Lumberjack
Fireball Zappies Skeleton Army Executioner
Zappies Skeleton Army Knight Mega Minion Fireball Executioner Lumberjack
Executioner Mega Minion Fireball Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Executioner
Fireball
Knight Fireball
Fireball Executioner
Fireball Executioner Mega Minion
Executioner
Fireball Executioner
Fireball
Fireball Lumberjack
Knight Fireball
Fireball Executioner
Knight Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Mega Minion Fireball Executioner
Fireball
Fireball
Fireball
Fireball
Fireball Executioner
Mega Minion
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Mega Minion Fireball Zappies
Mega Minion Fireball
Fireball
Fireball Zappies
Fireball
Fireball Zappies Skeleton Army
Fireball Mega Minion Zappies Executioner
Fireball
Fireball Knight Mega Minion Executioner Lumberjack
Fireball Executioner
Fireball
Mega Minion Executioner
Fireball Zappies
Fireball Zappies Executioner
Fireball Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: