My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Mega Minion Furnace
Zap
Goblin Gang Royal Giant Furnace
Barbarian Barrel
Knight Goblin Gang Furnace Ice Wizard
The Log
Goblin Gang Royal Giant Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Mega Minion Ice Wizard
Fireball
Goblin Gang Mega Minion Furnace Ice Wizard
Poison
Goblin Gang Mega Minion Furnace Ice Wizard
Lightning
Knight Mega Minion Furnace Ice Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Mega Minion Ice Wizard Fireball Furnace Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Mega Minion

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mega Minion Fireball Furnace The Log Ice Wizard
Goblin Gang
Knight Royal Giant
Royal Giant
Fireball Furnace Ice Wizard Goblin Gang Mega Minion The Log
Mega Minion
Knight Royal Giant Fireball Furnace
Fireball
Royal Giant Knight Mega Minion The Log
Furnace
Royal Giant Knight Mega Minion
The Log
Knight Royal Giant Fireball
Ice Wizard
Royal Giant Knight

Defense Synergies 4 12

Knight
Goblin Gang Mega Minion Ice Wizard Fireball Furnace The Log
Goblin Gang
Knight Furnace The Log Ice Wizard
Royal Giant
Mega Minion
Knight Furnace The Log Ice Wizard
Fireball
The Log Knight Ice Wizard
Furnace
Knight Goblin Gang Mega Minion Ice Wizard
The Log
Fireball Knight Goblin Gang Mega Minion Ice Wizard
Ice Wizard
Knight Goblin Gang Mega Minion Fireball Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball The Log
Knight Goblin Gang Mega Minion Furnace The Log Ice Wizard
Goblin Gang Furnace Knight Mega Minion Ice Wizard
Knight Goblin Gang Mega Minion Furnace Ice Wizard
Fireball The Log
Goblin Gang Fireball The Log Mega Minion Furnace Ice Wizard
Mega Minion Furnace Goblin Gang Fireball Ice Wizard
Fireball The Log
Goblin Gang Furnace Ice Wizard
Knight Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Knight Mega Minion Fireball Furnace The Log
Mega Minion Goblin Gang Fireball Furnace Ice Wizard
Furnace Knight Goblin Gang Fireball The Log Ice Wizard
Fireball Goblin Gang Mega Minion Furnace The Log
Knight Goblin Gang Furnace
Goblin Gang Fireball Furnace The Log
Knight Goblin Gang Fireball Furnace
Fireball Knight Goblin Gang Mega Minion Furnace The Log Ice Wizard
Furnace The Log Knight Mega Minion Fireball Ice Wizard
Goblin Gang Knight Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Furnace
Fireball Knight Goblin Gang Mega Minion The Log
Goblin Gang Knight Furnace The Log
Goblin Gang Knight Fireball The Log
Knight Goblin Gang
Fireball Furnace Goblin Gang Ice Wizard
Goblin Gang Knight Mega Minion Fireball Furnace Ice Wizard
Knight
Knight Mega Minion Fireball The Log
Goblin Gang Mega Minion
Knight Mega Minion
Fireball The Log
Knight Goblin Gang Fireball
Fireball Furnace
Goblin Gang Knight Mega Minion Fireball Furnace The Log
Mega Minion Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Ice Wizard
Fireball The Log
Knight Fireball The Log
Fireball Furnace The Log
Fireball Mega Minion Furnace Ice Wizard
Furnace The Log
Fireball The Log Ice Wizard
Fireball The Log
Goblin Gang Fireball
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Mega Minion Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace Ice Wizard
Mega Minion
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Furnace Ice Wizard
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball
Fireball Mega Minion Ice Wizard
The Log Fireball
Fireball Knight Goblin Gang Mega Minion
The Log Fireball
Fireball
Mega Minion
Goblin Gang Fireball The Log
Fireball
Fireball The Log

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