My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant
Giant Snowball
Archers Goblin Gang Goblin Hut Baby Dragon
Zap
Archers Goblin Gang Royal Giant Goblin Hut
Barbarian Barrel
Archers Knight Goblin Gang Goblin Hut
The Log
Archers Goblin Gang Royal Giant Goblin Hut
Earthquake
Archers Goblin Gang Goblin Hut
Arrows
Archers Goblin Gang Goblin Hut
Royal Delivery
Archers Knight Goblin Gang Goblin Hut Baby Dragon
Fireball
Archers Goblin Gang Goblin Hut Baby Dragon
Poison
Archers Goblin Gang Goblin Hut
Lightning
Knight Goblin Hut Baby Dragon
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Fireball Baby Dragon Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Goblin Hut Baby Dragon
Knight
Archers Goblin Gang Baby Dragon Fireball Goblin Hut The Log
Goblin Gang
Knight Royal Giant Goblin Hut Baby Dragon
Royal Giant
Fireball Archers Goblin Gang Goblin Hut Baby Dragon The Log
Fireball
Royal Giant Knight Baby Dragon The Log
Goblin Hut
Archers Knight Goblin Gang Royal Giant Baby Dragon The Log
Baby Dragon
Knight Archers Goblin Gang Royal Giant Fireball Goblin Hut
The Log
Knight Royal Giant Fireball Goblin Hut

Defense Synergies 3 13

Archers
Knight Goblin Gang Goblin Hut Baby Dragon The Log
Knight
Archers Goblin Gang Fireball Goblin Hut Baby Dragon The Log
Goblin Gang
Knight Archers Goblin Hut The Log
Royal Giant
Fireball
The Log Knight Goblin Hut
Goblin Hut
Archers Knight Goblin Gang Fireball Baby Dragon
Baby Dragon
Archers Knight Goblin Hut The Log
The Log
Fireball Archers Knight Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Hut Baby Dragon The Log
Knight Goblin Gang Goblin Hut The Log
Goblin Gang Goblin Hut Archers Knight
Goblin Hut Knight Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Archers Baby Dragon
Archers Goblin Gang Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon The Log
Goblin Gang Goblin Hut
Knight Goblin Gang Archers
Archers Goblin Gang Knight Fireball Goblin Hut Baby Dragon The Log
Archers Goblin Gang Fireball Goblin Hut Baby Dragon
Goblin Hut Knight Goblin Gang Fireball The Log
Fireball Goblin Gang Goblin Hut Baby Dragon The Log
Knight Goblin Gang Goblin Hut
Goblin Gang Fireball Goblin Hut The Log
Knight Goblin Gang Fireball Goblin Hut
Fireball Archers Knight Goblin Gang Goblin Hut Baby Dragon The Log
Baby Dragon The Log Archers Knight Fireball Goblin Hut
Goblin Hut
Goblin Gang Archers Knight Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Fireball Goblin Hut
Fireball Archers Knight Goblin Gang Baby Dragon The Log
Goblin Gang Knight Goblin Hut The Log
Goblin Gang Knight Fireball The Log
Knight Goblin Gang Goblin Hut
Fireball Archers Goblin Gang Goblin Hut Baby Dragon
Goblin Gang Archers Knight Fireball Goblin Hut
Knight
Knight Fireball Goblin Hut Baby Dragon The Log
Goblin Gang Goblin Hut
Knight Goblin Hut
Fireball The Log
Knight Goblin Gang Fireball
Archers Fireball Baby Dragon
Goblin Gang Goblin Hut Archers Knight Fireball Baby Dragon The Log
Archers Fireball Goblin Hut Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Goblin Hut Baby Dragon The Log
Knight Fireball The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Archers Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Goblin Gang Fireball
Knight Fireball The Log
Fireball Archers Baby Dragon
Knight Fireball Goblin Hut Baby Dragon The Log
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon The Log
Fireball Goblin Hut Baby Dragon The Log
Fireball Goblin Hut Baby Dragon The Log
Fireball
Archers Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Archers Fireball Baby Dragon
Fireball Goblin Hut
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Goblin Gang Fireball Goblin Hut
Fireball Archers Baby Dragon
The Log Fireball
Fireball Knight Goblin Gang Baby Dragon
The Log Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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