My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Elixir Collector Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Skeleton Army
Giant Snowball
Bomber Skeleton Army Princess
Zap
Bomber Royal Giant Skeleton Army Princess
Barbarian Barrel
Bomber Knight Skeleton Army Princess Electro Wizard
The Log
Bomber Royal Giant Skeleton Army Princess
Earthquake
Bomber Elixir Collector Skeleton Army
Arrows
Bomber Skeleton Army Princess
Royal Delivery
Bomber Knight Skeleton Army Princess Electro Wizard
Fireball
Bomber Elixir Collector Skeleton Army Princess Electro Wizard
Poison
Bomber Elixir Collector Skeleton Army Princess Electro Wizard
Lightning
Knight Elixir Collector Electro Wizard
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Collector Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Skeleton Army Princess Electro Wizard Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight
Arrows
Royal Giant Knight
Knight
Princess Bomber Arrows Electro Wizard
Royal Giant
Bomber Arrows Princess Electro Wizard
Elixir Collector
Skeleton Army
Princess
Knight Royal Giant
Electro Wizard
Knight Royal Giant

Defense Synergies 3 5

Bomber
Knight Electro Wizard
Arrows
Knight
Knight
Bomber Princess Electro Wizard Arrows Skeleton Army
Royal Giant
Elixir Collector
Skeleton Army
Knight Princess Electro Wizard
Princess
Knight Skeleton Army
Electro Wizard
Knight Bomber Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Electro Wizard
Skeleton Army Bomber Knight Electro Wizard
Skeleton Army Bomber Knight Electro Wizard
Skeleton Army Bomber Knight Electro Wizard
Bomber Arrows Skeleton Army Princess
Arrows Skeleton Army Bomber Electro Wizard
Electro Wizard Arrows Princess
Arrows Electro Wizard
Skeleton Army Princess
Knight Skeleton Army Bomber Electro Wizard
Skeleton Army Electro Wizard Bomber Arrows Knight Princess
Arrows Princess Electro Wizard
Skeleton Army Bomber Knight Electro Wizard
Bomber Skeleton Army Arrows Princess Electro Wizard
Skeleton Army Knight Electro Wizard
Skeleton Army Electro Wizard
Bomber Arrows Knight Skeleton Army Electro Wizard
Arrows Bomber Knight Skeleton Army Electro Wizard
Arrows Bomber Knight Princess Electro Wizard
Electro Wizard
Bomber Skeleton Army Arrows Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Electro Wizard
Electro Wizard Bomber Arrows Knight
Skeleton Army Knight Electro Wizard
Skeleton Army Knight Electro Wizard
Knight Skeleton Army
Arrows Princess Electro Wizard
Skeleton Army Knight Electro Wizard
Knight Skeleton Army
Electro Wizard Knight Skeleton Army
Skeleton Army
Knight
Skeleton Army Arrows Electro Wizard
Skeleton Army Knight
Bomber Skeleton Army Princess
Skeleton Army Electro Wizard Bomber Knight
Arrows Bomber Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight
Arrows Princess Electro Wizard
Arrows
Arrows Knight
Bomber Arrows
Arrows Princess
Bomber Arrows Princess
Arrows Princess
Arrows
Electro Wizard
Arrows Knight Princess Electro Wizard
Arrows Princess
Knight Princess
Arrows Princess
Princess Arrows
Bomber Arrows Princess
Arrows Princess
Arrows
Bomber
Bomber Arrows Princess Electro Wizard
Bomber Arrows Princess
Arrows Princess
Arrows
Arrows Bomber Princess
Arrows Princess Electro Wizard
Arrows Princess
Arrows
Arrows Princess Electro Wizard
Electro Wizard
Bomber Arrows
Arrows Princess Electro Wizard
Arrows Princess
Electro Wizard Skeleton Army Princess
Arrows Princess Electro Wizard
Arrows
Knight Princess Electro Wizard
Arrows Bomber Princess
Arrows
Princess Electro Wizard
Princess Electro Wizard
Princess Electro Wizard

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