My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Tombstone Musketeer Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Tombstone Musketeer
Zap
Royal Giant Tombstone
Barbarian Barrel
Knight Tombstone Musketeer Ice Wizard
The Log
Royal Giant Tombstone Musketeer
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Knight Musketeer Ice Wizard
Fireball
Tombstone Musketeer Ice Wizard
Poison
Tombstone Musketeer Ice Wizard
Lightning
Knight Tombstone Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Tombstone Ice Wizard Musketeer Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Tombstone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight
Knight
Musketeer Arrows The Log Ice Wizard
Royal Giant
Arrows Ice Wizard Musketeer Rocket The Log
Tombstone
Musketeer
Knight Royal Giant The Log
Rocket
Royal Giant
The Log
Knight Royal Giant Musketeer
Ice Wizard
Royal Giant Knight

Defense Synergies 4 8

Arrows
Knight Tombstone Ice Wizard
Knight
Musketeer Ice Wizard Arrows The Log
Royal Giant
Tombstone
Musketeer Arrows Rocket Ice Wizard
Musketeer
Knight Tombstone The Log
Rocket
Tombstone The Log
The Log
Musketeer Knight Rocket Ice Wizard
Ice Wizard
Knight Arrows Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tombstone Musketeer The Log
Knight Tombstone Musketeer The Log Ice Wizard
Rocket Knight Tombstone Musketeer Ice Wizard
Knight Tombstone Musketeer Ice Wizard
Arrows Tombstone Rocket The Log
Arrows The Log Musketeer Ice Wizard
Musketeer Rocket Arrows Tombstone Ice Wizard
Rocket Arrows Musketeer The Log
Tombstone Musketeer Ice Wizard
Knight Musketeer Ice Wizard
Ice Wizard Arrows Knight Tombstone Musketeer The Log
Arrows Musketeer Ice Wizard
Tombstone Knight Musketeer Rocket The Log Ice Wizard
Rocket Arrows Tombstone The Log
Knight Tombstone
Rocket The Log
Arrows Knight Tombstone Musketeer
Arrows Tombstone Knight Musketeer The Log Ice Wizard
Arrows The Log Knight Tombstone Musketeer Ice Wizard
Musketeer
Arrows Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone
Arrows Knight Musketeer Rocket The Log
Tombstone Knight Musketeer Rocket The Log
Rocket Knight Musketeer The Log
Knight Tombstone Musketeer
Arrows Rocket Musketeer Ice Wizard
Rocket Knight Tombstone Musketeer Ice Wizard
Knight
Rocket Knight Tombstone The Log
Tombstone Musketeer
Knight Tombstone Musketeer
Rocket Arrows The Log
Rocket Knight Tombstone
Musketeer
Tombstone Knight Musketeer Rocket The Log
Arrows Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Rocket The Log
Arrows Musketeer The Log Ice Wizard
Rocket Arrows The Log
Arrows Knight Musketeer Rocket The Log
Rocket Arrows The Log
Arrows Musketeer Rocket Ice Wizard
Arrows Musketeer The Log
Arrows The Log Ice Wizard
Arrows The Log
Rocket Musketeer
Rocket Arrows Knight Musketeer The Log
Arrows Musketeer Rocket
Rocket Knight Musketeer The Log
Arrows Musketeer Rocket
Arrows Musketeer The Log
Rocket Arrows Musketeer The Log
Arrows Musketeer Rocket The Log
Arrows Rocket
Rocket
Rocket Arrows Musketeer The Log
Rocket Arrows The Log
Rocket Musketeer The Log
Rocket Arrows
Rocket Musketeer The Log
Rocket Arrows Musketeer The Log
Arrows The Log Ice Wizard
Arrows The Log Musketeer Ice Wizard
Arrows Musketeer The Log
Rocket Arrows Musketeer The Log
Arrows Musketeer Ice Wizard
Rocket Musketeer
Arrows Musketeer Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Tombstone Musketeer Rocket
Rocket Arrows Musketeer Ice Wizard
Arrows The Log
Knight Musketeer Rocket
Arrows The Log Musketeer
Rocket Arrows
Musketeer
Musketeer Rocket The Log
Musketeer Rocket
Musketeer Rocket The Log

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