My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Executioner Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Inferno Dragon
Giant Snowball
Bomber Inferno Dragon
Zap
Bomber Royal Giant Inferno Dragon
Barbarian Barrel
Bomber Knight Executioner Electro Wizard
The Log
Bomber Royal Giant
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Executioner Electro Wizard Inferno Dragon
Fireball
Bomber Executioner Electro Wizard Inferno Dragon
Poison
Bomber Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Tornado Electro Wizard Inferno Dragon Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Knight
Zap
Tornado Electro Wizard Bomber Knight Royal Giant Executioner
Knight
Executioner Bomber Zap Electro Wizard
Royal Giant
Bomber Zap Tornado Executioner Electro Wizard
Tornado
Zap Executioner Royal Giant
Executioner
Knight Tornado Zap Royal Giant
Electro Wizard
Zap Knight Royal Giant
Inferno Dragon

Defense Synergies 5 11

Bomber
Knight Zap Tornado Electro Wizard
Zap
Electro Wizard Bomber Knight Tornado Executioner Inferno Dragon
Knight
Bomber Executioner Electro Wizard Zap Tornado
Royal Giant
Tornado
Executioner Bomber Zap Knight Electro Wizard Inferno Dragon
Executioner
Knight Tornado Zap
Electro Wizard
Zap Knight Bomber Tornado Inferno Dragon
Inferno Dragon
Zap Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Executioner Electro Wizard
Inferno Dragon Bomber Zap Knight Executioner Electro Wizard
Tornado Bomber Knight Executioner Electro Wizard Inferno Dragon
Inferno Dragon Bomber Knight Electro Wizard
Bomber Tornado
Tornado Bomber Zap Executioner Electro Wizard
Tornado Electro Wizard Inferno Dragon Zap Executioner
Zap Electro Wizard
Inferno Dragon Tornado
Knight Tornado Bomber Electro Wizard
Executioner Electro Wizard Bomber Zap Knight Tornado
Executioner Inferno Dragon Zap Tornado Electro Wizard
Bomber Zap Knight Electro Wizard
Bomber Executioner Zap Tornado Electro Wizard
Inferno Dragon Knight Electro Wizard
Tornado Zap Electro Wizard Inferno Dragon
Bomber Knight Tornado Executioner Electro Wizard
Bomber Zap Knight Tornado Executioner Electro Wizard
Zap Tornado Executioner Bomber Knight Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Bomber Knight Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Electro Wizard
Electro Wizard Bomber Zap Knight Executioner Inferno Dragon
Zap Knight Electro Wizard
Zap Knight Tornado Electro Wizard
Knight Executioner Inferno Dragon
Executioner Zap Tornado Electro Wizard
Knight Electro Wizard
Knight Inferno Dragon
Zap Electro Wizard Knight Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Zap Tornado Electro Wizard
Knight Executioner
Bomber Executioner
Electro Wizard Bomber Zap Knight Tornado Executioner Inferno Dragon
Executioner Bomber Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Executioner Electro Wizard
Knight
Bomber Executioner Zap
Executioner Zap Tornado
Bomber Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Tornado Electro Wizard
Zap Knight Tornado Electro Wizard
Zap Tornado Executioner
Knight Executioner
Zap
Bomber Zap Executioner
Executioner
Tornado
Bomber
Bomber Zap Executioner Electro Wizard
Bomber Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Bomber Executioner
Inferno Dragon
Zap Tornado Executioner Electro Wizard
Zap Tornado
Zap Tornado
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Tornado Executioner Electro Wizard
Knight Executioner Electro Wizard
Bomber Zap Executioner
Zap Tornado
Executioner
Zap Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard

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