My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Mega Minion
Zap
Minions Royal Giant Inferno Tower
Barbarian Barrel
Inferno Tower Wizard Electro Wizard
The Log
Royal Giant
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Mega Minion Wizard Electro Wizard
Fireball
Minions Mega Minion Inferno Tower Wizard Electro Wizard
Poison
Minions Mega Minion Inferno Tower Wizard Electro Wizard
Lightning
Mega Minion Inferno Tower Wizard Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Mega Minion Tornado Electro Wizard Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Mega Minion Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant
Royal Giant
Minions Mega Minion Wizard Tornado The Log Electro Wizard
Mega Minion
Royal Giant
Inferno Tower
Wizard
Tornado Royal Giant
Tornado
Wizard Royal Giant The Log
The Log
Royal Giant Tornado
Electro Wizard
Royal Giant

Defense Synergies 3 14

Minions
Inferno Tower The Log Electro Wizard
Royal Giant
Mega Minion
Inferno Tower Wizard Tornado The Log Electro Wizard
Inferno Tower
The Log Electro Wizard Minions Mega Minion Tornado
Wizard
Tornado Mega Minion The Log Electro Wizard
Tornado
Wizard Mega Minion Inferno Tower The Log Electro Wizard
The Log
Inferno Tower Minions Mega Minion Wizard Tornado Electro Wizard
Electro Wizard
Inferno Tower Minions Mega Minion Wizard Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Inferno Tower Wizard The Log Electro Wizard
Inferno Tower Minions Mega Minion The Log Electro Wizard
Inferno Tower Tornado Minions Mega Minion Electro Wizard
Inferno Tower Minions Mega Minion Electro Wizard
Tornado The Log
Tornado The Log Minions Mega Minion Electro Wizard
Minions Mega Minion Inferno Tower Tornado Electro Wizard Wizard
Inferno Tower The Log Electro Wizard
Inferno Tower Minions Tornado
Tornado Inferno Tower Electro Wizard
Minions Electro Wizard Mega Minion Wizard Tornado The Log
Minions Mega Minion Inferno Tower Wizard Tornado Electro Wizard
Inferno Tower Minions Wizard The Log Electro Wizard
Wizard Minions Mega Minion Tornado The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Tornado The Log Electro Wizard
Wizard Minions Inferno Tower Tornado Electro Wizard
Minions Mega Minion Wizard Tornado The Log Electro Wizard
Wizard Tornado The Log Minions Mega Minion Electro Wizard
Inferno Tower Tornado Electro Wizard
Wizard Minions The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Electro Wizard
Electro Wizard Mega Minion Wizard The Log
Minions Inferno Tower The Log Electro Wizard
Inferno Tower Tornado The Log Electro Wizard
Inferno Tower
Wizard Minions Tornado Electro Wizard
Minions Mega Minion Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Minions Mega Minion Inferno Tower Tornado The Log
Inferno Tower Mega Minion
Minions Mega Minion Inferno Tower
Tornado The Log Electro Wizard
Inferno Tower Wizard
Wizard
Inferno Tower Electro Wizard Minions Mega Minion Tornado The Log
Minions Mega Minion Inferno Tower Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Electro Wizard
The Log
The Log
Wizard The Log
Wizard Minions Mega Minion Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Minions Tornado Electro Wizard
Wizard Tornado The Log Electro Wizard
Wizard Tornado
The Log
Minions
The Log
Wizard The Log
Wizard The Log
Tornado
Minions
Mega Minion Wizard The Log Electro Wizard
Wizard Tornado The Log
Minions The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard
Mega Minion
The Log Wizard Tornado Electro Wizard
Wizard Tornado The Log
Tornado The Log
Wizard Tornado Electro Wizard
Electro Wizard Minions Mega Minion Wizard
Mega Minion
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Minions
Mega Minion Wizard Tornado Electro Wizard
The Log
Mega Minion Wizard Electro Wizard
The Log Wizard
Tornado
Mega Minion
Minions Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Electro Wizard

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