My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards Lumberjack
Zap
Royal Giant Inferno Tower Guards
Barbarian Barrel
Inferno Tower Wizard Guards Ice Wizard Lumberjack
The Log
Royal Giant Guards Lumberjack
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Wizard Guards Ice Wizard Lumberjack
Fireball
Inferno Tower Wizard Ice Wizard Lumberjack
Poison
Inferno Tower Wizard Guards Ice Wizard
Lightning
Inferno Tower Wizard Ice Wizard Lumberjack
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Ice Wizard Poison Lumberjack Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Ice Wizard Poison

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Ice Wizard Wizard Guards The Log Lumberjack
Inferno Tower
Wizard
Royal Giant Lumberjack
Guards
Royal Giant The Log Lumberjack
Poison
Royal Giant The Log
The Log
Royal Giant Guards Poison Lumberjack
Ice Wizard
Royal Giant Lumberjack
Lumberjack
Royal Giant Wizard Guards The Log Ice Wizard

Defense Synergies 2 16

Royal Giant
Inferno Tower
Guards The Log Poison Ice Wizard Lumberjack
Wizard
Guards The Log Ice Wizard Lumberjack
Guards
Inferno Tower Wizard Poison The Log Ice Wizard Lumberjack
Poison
Inferno Tower Guards The Log Ice Wizard
The Log
Inferno Tower Wizard Guards Poison Ice Wizard Lumberjack
Ice Wizard
Inferno Tower Wizard Guards Poison The Log Lumberjack
Lumberjack
Inferno Tower Wizard Guards The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log
Inferno Tower Lumberjack The Log Ice Wizard
Inferno Tower Lumberjack Ice Wizard
Inferno Tower Lumberjack Guards Ice Wizard
Poison The Log Lumberjack
The Log Guards Ice Wizard Lumberjack
Inferno Tower Wizard Poison Ice Wizard
Inferno Tower Poison The Log
Inferno Tower Ice Wizard Lumberjack
Guards Inferno Tower Ice Wizard Lumberjack
Guards Poison Ice Wizard Wizard The Log Lumberjack
Inferno Tower Wizard Poison Ice Wizard
Inferno Tower Lumberjack Wizard Guards The Log Ice Wizard
Wizard Guards Poison The Log Lumberjack
Inferno Tower Lumberjack
Inferno Tower The Log Lumberjack
Wizard Inferno Tower Poison Lumberjack
Wizard Guards The Log Ice Wizard Lumberjack
Wizard Poison The Log Guards Ice Wizard Lumberjack
Inferno Tower Lumberjack
Wizard Guards Poison The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Inferno Tower
Poison Wizard The Log Lumberjack
Guards Lumberjack Inferno Tower The Log
Guards Lumberjack Inferno Tower The Log
Inferno Tower Guards Lumberjack
Wizard Poison Ice Wizard
Guards Inferno Tower Ice Wizard Lumberjack
Inferno Tower Lumberjack
Inferno Tower Poison The Log
Inferno Tower Guards
Inferno Tower Guards Lumberjack
Guards Poison The Log
Inferno Tower Wizard Guards Lumberjack
Wizard
Inferno Tower Guards Poison The Log Lumberjack
Poison Inferno Tower Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards The Log
Poison The Log Ice Wizard
Poison The Log
Guards Poison The Log
Wizard Poison The Log
Wizard Poison Ice Wizard
Wizard Poison The Log
Poison The Log Wizard Ice Wizard
Poison The Log Wizard
Guards Poison Lumberjack
Poison Wizard The Log
Poison Wizard
Poison The Log
Poison
Poison The Log
Wizard Poison The Log
Wizard Poison The Log
Poison
Wizard Poison The Log
Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Poison The Log
Poison The Log Wizard Ice Wizard
Poison The Log Wizard Ice Wizard
Wizard Poison The Log
Poison The Log
Poison Wizard Ice Wizard
Wizard Guards Poison
Poison Wizard The Log
Poison
Wizard Poison The Log
Guards
Poison Wizard Ice Wizard
The Log
Poison Wizard Lumberjack
The Log Wizard Poison
Poison
Guards Poison The Log
Poison
Poison The Log

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