My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit
Zap
Fire Spirit Royal Giant Inferno Tower
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Ice Wizard
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Valkyrie Ice Wizard
Fireball
Inferno Tower Ice Wizard
Poison
Inferno Tower Ice Wizard
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Ice Wizard
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Ice Wizard Mini P.E.K.K.A Valkyrie Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Ice Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Zap Mini P.E.K.K.A
Zap
Fire Spirit Royal Giant Mini P.E.K.K.A Valkyrie The Log Ice Wizard
Royal Giant
Fire Spirit Ice Wizard Zap The Log
Mini P.E.K.K.A
Fire Spirit Zap Valkyrie The Log Ice Wizard
Valkyrie
Fire Spirit Zap Mini P.E.K.K.A
Inferno Tower
The Log
Zap Royal Giant Mini P.E.K.K.A
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A

Defense Synergies 3 16

Fire Spirit
Zap Mini P.E.K.K.A Valkyrie Inferno Tower The Log
Zap
Mini P.E.K.K.A Fire Spirit Valkyrie Inferno Tower The Log Ice Wizard
Royal Giant
Mini P.E.K.K.A
Zap The Log Fire Spirit Valkyrie Ice Wizard
Valkyrie
Fire Spirit Zap Mini P.E.K.K.A Inferno Tower The Log Ice Wizard
Inferno Tower
The Log Fire Spirit Zap Valkyrie Ice Wizard
The Log
Mini P.E.K.K.A Inferno Tower Fire Spirit Zap Valkyrie Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Valkyrie Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Zap Valkyrie The Log Ice Wizard
Mini P.E.K.K.A Inferno Tower Fire Spirit Valkyrie Ice Wizard
Mini P.E.K.K.A Inferno Tower Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie The Log
The Log Fire Spirit Zap Valkyrie Ice Wizard
Inferno Tower Fire Spirit Zap Ice Wizard
Zap Valkyrie Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Ice Wizard
Fire Spirit Mini P.E.K.K.A Valkyrie Inferno Tower Ice Wizard
Valkyrie Ice Wizard Zap The Log
Inferno Tower Zap Ice Wizard
Mini P.E.K.K.A Inferno Tower Fire Spirit Zap Valkyrie The Log Ice Wizard
Fire Spirit Valkyrie Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Valkyrie Inferno Tower
Fire Spirit Zap Valkyrie The Log Ice Wizard
Zap Valkyrie The Log Fire Spirit Ice Wizard
Mini P.E.K.K.A Inferno Tower
Valkyrie Fire Spirit Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Inferno Tower
Zap Mini P.E.K.K.A Valkyrie The Log
Zap Mini P.E.K.K.A Valkyrie Inferno Tower The Log
Mini P.E.K.K.A Valkyrie Zap Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Valkyrie
Fire Spirit Zap Ice Wizard
Mini P.E.K.K.A Valkyrie Inferno Tower Ice Wizard
Mini P.E.K.K.A Inferno Tower Valkyrie
Zap Mini P.E.K.K.A Valkyrie Inferno Tower The Log
Inferno Tower
Mini P.E.K.K.A Valkyrie Inferno Tower
Zap Valkyrie The Log
Mini P.E.K.K.A Valkyrie Inferno Tower
Valkyrie
Inferno Tower Zap Mini P.E.K.K.A Valkyrie The Log
Valkyrie Zap Mini P.E.K.K.A Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Ice Wizard
The Log
Valkyrie The Log
Fire Spirit Zap Valkyrie The Log
Fire Spirit Zap Ice Wizard
Fire Spirit The Log
The Log Fire Spirit Zap Ice Wizard
The Log Zap
Fire Spirit Mini P.E.K.K.A
Zap Valkyrie The Log
Fire Spirit Zap
Fire Spirit The Log
Zap The Log
Zap The Log
The Log
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A The Log
Fire Spirit Zap Valkyrie The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit Valkyrie Ice Wizard
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Fire Spirit Zap Ice Wizard
Zap
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Fire Spirit
Fire Spirit Zap Ice Wizard
The Log
Mini P.E.K.K.A Valkyrie
The Log Zap
Zap
Zap The Log
Zap
Zap The Log

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