My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Knight Goblin Gang Inferno Tower Executioner
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Executioner
Fireball
Goblin Gang Inferno Tower Executioner
Poison
Goblin Gang Inferno Tower Executioner
Lightning
Knight Inferno Tower Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Fireball Inferno Tower Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Royal Giant Executioner The Log
Knight
Goblin Gang Executioner Zap Fireball The Log
Goblin Gang
Knight Royal Giant
Royal Giant
Fireball Zap Goblin Gang Executioner The Log
Fireball
Zap Royal Giant Knight The Log
Inferno Tower
Executioner
Knight Zap Royal Giant The Log
The Log
Zap Knight Royal Giant Fireball Executioner

Defense Synergies 7 10

Zap
Fireball Knight Goblin Gang Inferno Tower Executioner The Log
Knight
Goblin Gang Inferno Tower Executioner Zap Fireball The Log
Goblin Gang
Knight Inferno Tower Zap The Log
Royal Giant
Fireball
Zap The Log Knight Inferno Tower
Inferno Tower
Knight Goblin Gang The Log Zap Fireball
Executioner
Knight Zap The Log
The Log
Fireball Inferno Tower Zap Knight Goblin Gang Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower Executioner The Log
Inferno Tower Zap Knight Goblin Gang Executioner The Log
Goblin Gang Inferno Tower Knight Executioner
Inferno Tower Knight Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Zap Executioner
Inferno Tower Zap Goblin Gang Fireball Executioner
Zap Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower
Goblin Gang Executioner Zap Knight Fireball The Log
Inferno Tower Executioner Zap Goblin Gang Fireball
Inferno Tower Zap Knight Goblin Gang Fireball The Log
Fireball Executioner Zap Goblin Gang The Log
Inferno Tower Knight Goblin Gang
Inferno Tower Zap Goblin Gang Fireball The Log
Knight Goblin Gang Fireball Inferno Tower Executioner
Fireball Zap Knight Goblin Gang Executioner The Log
Zap Executioner The Log Knight Fireball
Inferno Tower
Goblin Gang Knight Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Inferno Tower
Fireball Zap Knight Goblin Gang Executioner The Log
Goblin Gang Zap Knight Inferno Tower The Log
Goblin Gang Zap Knight Fireball Inferno Tower The Log
Inferno Tower Knight Goblin Gang Executioner
Fireball Executioner Zap Goblin Gang
Goblin Gang Knight Fireball Inferno Tower
Inferno Tower Knight
Zap Knight Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Inferno Tower
Zap Fireball The Log
Knight Goblin Gang Fireball Inferno Tower Executioner
Fireball Executioner
Goblin Gang Inferno Tower Zap Knight Fireball Executioner The Log
Executioner Zap Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap Executioner The Log
Fireball The Log
Knight Fireball The Log
Fireball Executioner Zap The Log
Fireball Executioner Zap
Executioner The Log
Fireball The Log Zap Executioner
Fireball The Log Zap
Goblin Gang Fireball
Zap Knight Fireball The Log
Fireball Zap Executioner
Knight Fireball Executioner The Log
Fireball
Zap Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Zap Fireball Executioner The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Executioner
Fireball The Log Zap Executioner
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Executioner
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap Executioner
The Log Fireball
Fireball Knight Goblin Gang Executioner
The Log Zap Fireball Executioner
Zap Fireball
Executioner
Zap Goblin Gang Fireball The Log
Zap Fireball Executioner
Zap Fireball Executioner The Log

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