My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Mega Minion Baby Dragon Miner
Zap
Royal Giant
Barbarian Barrel
Ice Wizard
The Log
Royal Giant
Earthquake
Arrows
Royal Delivery
Mega Minion Baby Dragon Miner Ice Wizard
Fireball
Mega Minion Baby Dragon Ice Wizard
Poison
Mega Minion Ice Wizard
Lightning
Mega Minion Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Baby Dragon Poison Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Mega Minion Tornado Miner Ice Wizard Baby Dragon Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Mega Minion Tornado Miner

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Barbarian Barrel Poison Miner Ice Wizard Mega Minion Tornado Baby Dragon
Mega Minion
Royal Giant Baby Dragon Poison Miner
Barbarian Barrel
Royal Giant Tornado Baby Dragon Miner Ice Wizard
Tornado
Baby Dragon Royal Giant Barbarian Barrel Poison Ice Wizard
Baby Dragon
Tornado Royal Giant Mega Minion Barbarian Barrel Poison Miner Ice Wizard
Poison
Royal Giant Miner Mega Minion Tornado Baby Dragon
Miner
Royal Giant Poison Mega Minion Barbarian Barrel Baby Dragon
Ice Wizard
Royal Giant Barbarian Barrel Tornado Baby Dragon

Defense Synergies 2 13

Royal Giant
Mega Minion
Barbarian Barrel Tornado Baby Dragon Miner Ice Wizard
Barbarian Barrel
Mega Minion Tornado Baby Dragon Poison Miner Ice Wizard
Tornado
Ice Wizard Mega Minion Barbarian Barrel Baby Dragon Poison
Baby Dragon
Ice Wizard Mega Minion Barbarian Barrel Tornado
Poison
Barbarian Barrel Tornado Ice Wizard
Miner
Mega Minion Barbarian Barrel
Ice Wizard
Tornado Baby Dragon Mega Minion Barbarian Barrel Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Barbarian Barrel Baby Dragon
Mega Minion Ice Wizard
Tornado Mega Minion Ice Wizard
Mega Minion Ice Wizard
Barbarian Barrel Tornado Poison
Barbarian Barrel Tornado Mega Minion Baby Dragon Ice Wizard
Mega Minion Tornado Baby Dragon Poison Ice Wizard
Barbarian Barrel Baby Dragon Poison
Tornado Ice Wizard
Tornado Barbarian Barrel Miner Ice Wizard
Poison Ice Wizard Mega Minion Barbarian Barrel Tornado Baby Dragon
Mega Minion Tornado Baby Dragon Poison Ice Wizard
Ice Wizard
Mega Minion Barbarian Barrel Tornado Baby Dragon Poison
Tornado
Tornado Poison
Mega Minion Barbarian Barrel Tornado Baby Dragon Ice Wizard
Barbarian Barrel Tornado Baby Dragon Poison Mega Minion Ice Wizard
Tornado
Barbarian Barrel Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel
Poison Mega Minion Barbarian Barrel Baby Dragon Miner
Barbarian Barrel Tornado
Poison Tornado Baby Dragon Ice Wizard
Mega Minion Ice Wizard
Mega Minion Barbarian Barrel Tornado Baby Dragon Poison
Mega Minion
Mega Minion
Tornado Poison
Baby Dragon
Mega Minion Barbarian Barrel Tornado Baby Dragon Poison
Poison Mega Minion Barbarian Barrel Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel Baby Dragon
Poison Barbarian Barrel Tornado Baby Dragon Miner Ice Wizard
Barbarian Barrel Baby Dragon Poison Miner
Barbarian Barrel Poison
Poison Barbarian Barrel Baby Dragon
Poison Mega Minion Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison
Poison Barbarian Barrel Tornado Baby Dragon Ice Wizard
Poison Miner Tornado
Tornado Poison
Poison Miner Barbarian Barrel Tornado
Poison Tornado Baby Dragon
Poison Barbarian Barrel Baby Dragon Miner
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Tornado Poison
Mega Minion Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Tornado Baby Dragon Poison Miner
Baby Dragon Poison
Tornado Poison
Tornado
Barbarian Barrel Baby Dragon Poison
Tornado Poison Barbarian Barrel Baby Dragon Ice Wizard
Mega Minion
Poison Miner Barbarian Barrel Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison Miner
Poison Miner Barbarian Barrel Tornado Baby Dragon
Poison Tornado Baby Dragon Ice Wizard
Mega Minion Poison
Mega Minion
Poison Miner
Poison
Poison
Barbarian Barrel
Poison Mega Minion Tornado Baby Dragon Ice Wizard
Barbarian Barrel
Poison Miner Mega Minion Baby Dragon
Baby Dragon Poison
Tornado Poison
Mega Minion
Tornado Baby Dragon Poison
Tornado Poison
Poison Barbarian Barrel Tornado Baby Dragon Miner

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