My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Cannon Barbarians Princess
Zap
Minions Cannon Royal Giant Princess
Barbarian Barrel
Cannon Barbarians Princess Ice Wizard Electro Wizard
The Log
Cannon Barbarians Royal Giant Princess
Earthquake
Cannon Barbarians
Arrows
Minions Princess
Royal Delivery
Minions Barbarians Princess Ice Wizard Electro Wizard
Fireball
Minions Cannon Barbarians Princess Ice Wizard Electro Wizard
Poison
Minions Cannon Barbarians Princess Ice Wizard Electro Wizard
Lightning
Cannon Ice Wizard Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Princess Ice Wizard Electro Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Cannon Princess

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Minions Royal Giant Princess Ice Wizard
Minions
Royal Giant Zap
Cannon
Barbarians
Royal Giant
Minions Ice Wizard Zap Princess Electro Wizard
Princess
Zap Royal Giant
Ice Wizard
Royal Giant Zap
Electro Wizard
Zap Royal Giant

Defense Synergies 2 11

Zap
Cannon Electro Wizard Minions Barbarians Princess Ice Wizard
Minions
Zap Cannon Ice Wizard Electro Wizard
Cannon
Zap Minions Princess Ice Wizard Electro Wizard
Barbarians
Zap
Royal Giant
Princess
Zap Cannon Ice Wizard
Ice Wizard
Zap Minions Cannon Princess
Electro Wizard
Zap Minions Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Electro Wizard
Barbarians Zap Minions Cannon Ice Wizard Electro Wizard
Cannon Barbarians Minions Ice Wizard Electro Wizard
Cannon Barbarians Minions Ice Wizard Electro Wizard
Barbarians Princess
Zap Minions Cannon Ice Wizard Electro Wizard
Minions Electro Wizard Zap Cannon Princess Ice Wizard
Zap Cannon Barbarians Electro Wizard
Cannon Barbarians Minions Princess Ice Wizard
Cannon Barbarians Ice Wizard Electro Wizard
Minions Barbarians Ice Wizard Electro Wizard Zap Cannon Princess
Minions Zap Princess Ice Wizard Electro Wizard
Cannon Barbarians Zap Minions Ice Wizard Electro Wizard
Zap Minions Cannon Barbarians Princess Electro Wizard
Barbarians Cannon Electro Wizard
Barbarians Zap Cannon Electro Wizard
Barbarians Minions Cannon Electro Wizard
Cannon Zap Minions Barbarians Ice Wizard Electro Wizard
Zap Minions Cannon Barbarians Princess Ice Wizard Electro Wizard
Barbarians Cannon Electro Wizard
Minions Cannon Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Electro Wizard
Electro Wizard Zap
Barbarians Zap Minions Electro Wizard
Zap Barbarians Electro Wizard
Barbarians Cannon
Zap Minions Princess Ice Wizard Electro Wizard
Minions Barbarians Ice Wizard Electro Wizard
Barbarians
Zap Electro Wizard Minions Barbarians
Cannon Barbarians
Minions Barbarians
Zap Barbarians Electro Wizard
Barbarians Cannon
Cannon Barbarians Princess
Barbarians Electro Wizard Zap Minions
Minions Zap Cannon Barbarians Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Ice Wizard Electro Wizard
Barbarians
Zap
Zap Minions Princess Ice Wizard
Princess
Zap Princess Ice Wizard
Zap
Minions Electro Wizard
Zap Princess Electro Wizard
Zap Princess
Princess
Minions Princess
Princess Zap
Zap Princess
Princess
Minions
Zap Princess Electro Wizard
Zap Princess
Minions
Princess
Zap Barbarians
Zap Princess Ice Wizard
Zap Princess Ice Wizard Electro Wizard
Zap Princess
Zap
Zap Princess Ice Wizard Electro Wizard
Zap Electro Wizard Minions
Zap
Zap Princess Electro Wizard
Princess
Zap Electro Wizard Minions Barbarians Princess
Zap Princess Ice Wizard Electro Wizard
Princess Electro Wizard
Zap Princess
Zap
Zap Minions Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Electro Wizard

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