My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Ice Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion Lumberjack
Zap
Royal Giant
Barbarian Barrel
Ice Wizard Magic Archer Lumberjack
The Log
Royal Giant Lumberjack
Earthquake
Arrows
Royal Delivery
Mega Minion Ice Wizard Magic Archer Lumberjack
Fireball
Mega Minion Ice Wizard Magic Archer Lumberjack
Poison
Mega Minion Ice Wizard Magic Archer
Lightning
Mega Minion Ice Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Tornado Ice Wizard Magic Archer Lumberjack Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Tornado Ice Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Lightning Ice Wizard Mega Minion Tornado The Log Magic Archer Lumberjack
Mega Minion
Royal Giant
Tornado
Magic Archer Royal Giant The Log Ice Wizard
Lightning
Royal Giant
The Log
Royal Giant Tornado Magic Archer Lumberjack
Ice Wizard
Royal Giant Tornado Lumberjack
Magic Archer
Tornado Royal Giant The Log Lumberjack
Lumberjack
Royal Giant The Log Ice Wizard Magic Archer

Defense Synergies 2 11

Royal Giant
Mega Minion
Tornado The Log Ice Wizard Lumberjack
Tornado
Ice Wizard Magic Archer Mega Minion The Log
Lightning
The Log
The Log
Mega Minion Tornado Lightning Ice Wizard Magic Archer Lumberjack
Ice Wizard
Tornado Mega Minion The Log Lumberjack
Magic Archer
Tornado The Log Lumberjack
Lumberjack
Mega Minion The Log Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion The Log Magic Archer
Lumberjack Mega Minion The Log Ice Wizard
Tornado Lumberjack Mega Minion Lightning Ice Wizard
Lumberjack Mega Minion Ice Wizard
Lightning Tornado The Log Lumberjack
Tornado The Log Mega Minion Ice Wizard Magic Archer Lumberjack
Mega Minion Tornado Lightning Ice Wizard Magic Archer
Lightning The Log Magic Archer
Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Lumberjack
Ice Wizard Mega Minion Tornado The Log Magic Archer Lumberjack
Mega Minion Tornado Ice Wizard Magic Archer
Lumberjack Lightning The Log Ice Wizard
Mega Minion Tornado The Log Magic Archer Lumberjack
Lumberjack
Tornado Lightning The Log Lumberjack
Tornado Lumberjack
Mega Minion Tornado The Log Ice Wizard Magic Archer Lumberjack
Tornado The Log Mega Minion Ice Wizard Magic Archer Lumberjack
Tornado Lumberjack
The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Mega Minion Lightning The Log Magic Archer Lumberjack
Lumberjack Lightning The Log
Lightning Lumberjack Tornado The Log
Lumberjack
Tornado Ice Wizard Magic Archer
Mega Minion Lightning Ice Wizard Lumberjack
Lumberjack
Lightning Mega Minion Tornado The Log Magic Archer
Mega Minion
Mega Minion Lumberjack
Lightning Tornado The Log
Lightning Lumberjack
Magic Archer
Mega Minion Tornado Lightning The Log Magic Archer Lumberjack
Mega Minion The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer The Log
Tornado The Log Ice Wizard Magic Archer
Lightning The Log Magic Archer
Lightning The Log
The Log Magic Archer
Mega Minion Tornado Ice Wizard Magic Archer
Tornado The Log Magic Archer
The Log Tornado Lightning Ice Wizard Magic Archer
The Log Tornado Lightning
Lightning Tornado Lumberjack
Lightning Tornado The Log Magic Archer
Lightning Tornado Magic Archer
Lightning The Log Magic Archer
Lightning Magic Archer
Lightning The Log Magic Archer
Lightning The Log Magic Archer
Lightning Magic Archer The Log
Lightning Tornado
Lightning
Lightning Mega Minion The Log Magic Archer
Lightning Tornado The Log Magic Archer
Lightning The Log Magic Archer
Lightning Tornado
Tornado Lightning The Log
Lightning The Log
Tornado The Log Ice Wizard Magic Archer
Mega Minion
The Log Tornado Lightning Ice Wizard Magic Archer
Lightning Tornado The Log Magic Archer
Lightning Tornado The Log Magic Archer
Lightning Tornado Ice Wizard Magic Archer
Lightning Mega Minion
Lightning Mega Minion
Lightning The Log Magic Archer
Lightning Magic Archer
Lightning The Log Magic Archer
Lightning Magic Archer
Lightning Mega Minion Tornado Ice Wizard Magic Archer
The Log
Lightning Mega Minion Magic Archer Lumberjack
The Log Lightning Magic Archer
Lightning Tornado
Mega Minion
Tornado Lightning The Log Magic Archer
Tornado Lightning Magic Archer
Lightning Tornado The Log Magic Archer

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