My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Tombstone Wizard Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Royal Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Tombstone
Zap
Fire Spirit Royal Giant Tombstone
Barbarian Barrel
Fire Spirit Ice Spirit Tombstone Wizard Royal Ghost Magic Archer
The Log
Fire Spirit Ice Spirit Royal Giant Tombstone
Earthquake
Tombstone
Arrows
Fire Spirit Ice Spirit Tombstone
Royal Delivery
Fire Spirit Ice Spirit Wizard Royal Ghost Magic Archer
Fireball
Tombstone Wizard Magic Archer
Poison
Tombstone Wizard Magic Archer
Lightning
Tombstone Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Wizard Rocket Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Tombstone Rocket Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Tombstone Royal Ghost Magic Archer Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Tombstone Royal Ghost

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Ice Spirit
Royal Giant Royal Giant Royal Ghost
Royal Giant
Fire Spirit Ice Spirit Ice Spirit Wizard Rocket Royal Ghost Magic Archer
Tombstone
Wizard
Royal Giant Royal Ghost
Rocket
Royal Giant
Royal Ghost
Ice Spirit Royal Giant Wizard Magic Archer
Magic Archer
Royal Giant Royal Ghost

Defense Synergies 0 10

Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Tombstone Wizard Rocket Royal Ghost Magic Archer
Royal Giant
Tombstone
Ice Spirit Wizard Rocket Magic Archer
Wizard
Ice Spirit Tombstone Royal Ghost
Rocket
Ice Spirit Tombstone
Royal Ghost
Ice Spirit Wizard
Magic Archer
Ice Spirit Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Wizard Magic Archer
Ice Spirit Tombstone
Rocket Fire Spirit Tombstone
Tombstone
Tombstone Rocket
Fire Spirit Royal Ghost Magic Archer
Rocket Fire Spirit Ice Spirit Tombstone Wizard Magic Archer
Rocket Magic Archer
Tombstone
Fire Spirit Ice Spirit Royal Ghost
Tombstone Wizard Royal Ghost Magic Archer
Wizard Magic Archer
Tombstone Fire Spirit Ice Spirit Wizard Rocket
Fire Spirit Wizard Rocket Ice Spirit Tombstone Royal Ghost Magic Archer
Tombstone
Rocket Ice Spirit
Wizard Tombstone
Fire Spirit Ice Spirit Tombstone Wizard Royal Ghost Magic Archer
Wizard Fire Spirit Ice Spirit Tombstone Royal Ghost Magic Archer
Wizard Royal Ghost Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Royal Ghost
Wizard Rocket Royal Ghost Magic Archer
Tombstone Ice Spirit Rocket
Rocket
Tombstone
Fire Spirit Wizard Rocket Ice Spirit Magic Archer
Rocket Tombstone
Rocket Ice Spirit Tombstone Magic Archer
Tombstone
Tombstone
Rocket
Rocket Tombstone Wizard
Wizard Magic Archer
Tombstone Ice Spirit Rocket Magic Archer
Wizard Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Royal Ghost
Royal Ghost Magic Archer
Rocket Magic Archer
Rocket
Wizard Rocket Fire Spirit Magic Archer
Wizard Fire Spirit Ice Spirit Rocket Magic Archer
Fire Spirit Wizard Magic Archer
Fire Spirit Ice Spirit Wizard Magic Archer
Wizard
Rocket Fire Spirit
Rocket Wizard Magic Archer
Fire Spirit Wizard Rocket Magic Archer
Rocket Fire Spirit Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Wizard Magic Archer
Magic Archer Wizard Rocket
Rocket
Rocket
Rocket Fire Spirit Wizard Magic Archer
Rocket Fire Spirit Wizard Magic Archer
Rocket Magic Archer
Rocket Wizard
Rocket
Rocket
Fire Spirit Ice Spirit Wizard Magic Archer
Wizard Royal Ghost Magic Archer
Wizard Magic Archer
Rocket Magic Archer
Fire Spirit Wizard Magic Archer
Rocket Ice Spirit Wizard
Wizard Rocket Magic Archer
Rocket Ice Spirit Magic Archer
Rocket Wizard Magic Archer
Fire Spirit Ice Spirit Tombstone Rocket Magic Archer
Rocket Fire Spirit Wizard Magic Archer
Wizard Rocket Magic Archer
Wizard Magic Archer
Rocket
Ice Spirit Rocket Magic Archer
Rocket Magic Archer
Rocket Royal Ghost Magic Archer

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