My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Mega Minion
Zap
Fire Spirit Archers Royal Giant
Barbarian Barrel
Fire Spirit Ice Spirit Archers
The Log
Fire Spirit Ice Spirit Archers Royal Giant Mini P.E.K.K.A
Earthquake
Archers
Arrows
Fire Spirit Ice Spirit Archers
Royal Delivery
Fire Spirit Ice Spirit Archers Mega Minion Mini P.E.K.K.A
Fireball
Archers Mega Minion
Poison
Archers Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Archers Mega Minion Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Archers

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mega Minion Mini P.E.K.K.A
Ice Spirit
Zap Royal Giant Archers Royal Giant Mega Minion Mini P.E.K.K.A
Zap
Ice Spirit Mega Minion Fireball Fire Spirit Archers Royal Giant Mini P.E.K.K.A
Archers
Ice Spirit Zap Royal Giant Mini P.E.K.K.A
Royal Giant
Fire Spirit Ice Spirit Fireball Ice Spirit Zap Archers Mega Minion
Mega Minion
Zap Fire Spirit Ice Spirit Royal Giant Fireball
Fireball
Zap Royal Giant Mega Minion
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Archers

Defense Synergies 5 10

Fire Spirit
Ice Spirit Zap Mini P.E.K.K.A
Ice Spirit
Zap Mini P.E.K.K.A Fire Spirit Archers Mega Minion Fireball
Zap
Ice Spirit Mega Minion Fireball Mini P.E.K.K.A Fire Spirit Archers
Archers
Ice Spirit Zap Mega Minion Mini P.E.K.K.A
Royal Giant
Mega Minion
Zap Ice Spirit Archers
Fireball
Zap Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Fire Spirit Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Mini P.E.K.K.A Ice Spirit Zap Mega Minion
Mini P.E.K.K.A Fire Spirit Archers Mega Minion
Mini P.E.K.K.A Mega Minion
Fireball Mini P.E.K.K.A
Fireball Fire Spirit Zap Archers Mega Minion
Mega Minion Fire Spirit Ice Spirit Zap Archers Fireball
Zap Fireball
Mini P.E.K.K.A
Fire Spirit Ice Spirit Archers Mini P.E.K.K.A
Archers Zap Mega Minion Fireball
Mega Minion Zap Archers Fireball
Mini P.E.K.K.A Fire Spirit Ice Spirit Zap Fireball
Fire Spirit Fireball Ice Spirit Zap Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fire Spirit Ice Spirit Fireball Zap Archers Mega Minion
Zap Fire Spirit Ice Spirit Archers Mega Minion Fireball
Mini P.E.K.K.A
Fire Spirit Archers Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Mega Minion Mini P.E.K.K.A
Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Ice Spirit Zap Archers
Mini P.E.K.K.A Archers Mega Minion Fireball
Mini P.E.K.K.A
Zap Ice Spirit Mega Minion Fireball Mini P.E.K.K.A
Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Fireball
Archers Fireball
Ice Spirit Zap Archers Mega Minion Fireball Mini P.E.K.K.A
Zap Archers Mega Minion Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Ice Spirit Zap Mega Minion
Fire Spirit Archers
Fireball Fire Spirit Ice Spirit Zap
Fireball Zap
Fire Spirit Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Archers Mega Minion Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Ice Spirit Fireball
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Archers Fireball
Zap Ice Spirit Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fire Spirit Ice Spirit Archers Fireball
Fireball Fire Spirit Zap Archers Mega Minion
Fireball
Fireball Mega Minion Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Mega Minion
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball

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