My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Musketeer Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Dark Prince
Giant Snowball
Musketeer Hog Rider
Zap
Royal Giant Dark Prince
Barbarian Barrel
Musketeer Dark Prince Electro Wizard
The Log
Royal Giant Musketeer Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Musketeer Hog Rider Dark Prince Electro Wizard
Fireball
Musketeer Hog Rider Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Ice Golem Musketeer Dark Prince Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Musketeer Hog Rider Dark Prince Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem The Log Musketeer

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Royal Giant Ice Golem Musketeer Dark Prince The Log
Royal Giant
Zap Ice Golem Musketeer Hog Rider Dark Prince The Log Electro Wizard
Ice Golem
Musketeer Hog Rider Zap Royal Giant Electro Wizard
Musketeer
Ice Golem Hog Rider Zap Royal Giant Dark Prince The Log
Hog Rider
Zap Ice Golem Musketeer The Log Royal Giant Dark Prince Electro Wizard
Dark Prince
Zap Royal Giant Musketeer Hog Rider Electro Wizard
The Log
Hog Rider Zap Royal Giant Musketeer
Electro Wizard
Zap Royal Giant Ice Golem Hog Rider Dark Prince

Defense Synergies 3 11

Zap
Electro Wizard Ice Golem Musketeer Dark Prince The Log
Royal Giant
Ice Golem
Musketeer Zap The Log Electro Wizard
Musketeer
Ice Golem The Log Zap Dark Prince Electro Wizard
Hog Rider
Dark Prince
Zap Musketeer The Log Electro Wizard
The Log
Musketeer Zap Ice Golem Dark Prince Electro Wizard
Electro Wizard
Zap Ice Golem Musketeer Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Musketeer The Log Electro Wizard
Zap Musketeer Dark Prince The Log Electro Wizard
Musketeer Dark Prince Electro Wizard
Musketeer Dark Prince Electro Wizard
Dark Prince The Log
The Log Zap Musketeer Dark Prince Electro Wizard
Musketeer Electro Wizard Zap
Zap Ice Golem Musketeer The Log Electro Wizard
Musketeer
Ice Golem Musketeer Dark Prince Electro Wizard
Electro Wizard Zap Ice Golem Musketeer Dark Prince The Log
Musketeer Zap Electro Wizard
Zap Musketeer Dark Prince The Log Electro Wizard
Zap Dark Prince The Log Electro Wizard
Electro Wizard
Zap The Log Electro Wizard
Musketeer Dark Prince Electro Wizard
Zap Musketeer Dark Prince The Log Electro Wizard
Zap The Log Ice Golem Musketeer Dark Prince Electro Wizard
Musketeer Electro Wizard
Dark Prince Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Dark Prince Electro Wizard
Electro Wizard Zap Ice Golem Musketeer The Log
Zap Ice Golem Musketeer Dark Prince The Log Electro Wizard
Dark Prince Zap Ice Golem Musketeer The Log Electro Wizard
Musketeer Dark Prince
Zap Ice Golem Musketeer Electro Wizard
Dark Prince Ice Golem Musketeer Electro Wizard
Dark Prince
Zap Electro Wizard Ice Golem Dark Prince The Log
Musketeer
Musketeer Dark Prince
Zap Dark Prince The Log Electro Wizard
Dark Prince Ice Golem
Musketeer
Electro Wizard Zap Ice Golem Musketeer Dark Prince The Log
Zap Ice Golem Musketeer Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer The Log
Zap Musketeer The Log Electro Wizard
The Log
Ice Golem Musketeer Dark Prince The Log
Zap Dark Prince The Log
Zap Ice Golem Musketeer
Musketeer The Log
The Log Zap Ice Golem
The Log Zap
Musketeer Electro Wizard
Zap Musketeer Dark Prince The Log Electro Wizard
Zap Musketeer
Ice Golem Musketeer The Log
Musketeer
Zap Ice Golem Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Musketeer Dark Prince The Log Electro Wizard
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap Ice Golem The Log Dark Prince
The Log Zap Musketeer Electro Wizard
Zap Musketeer The Log
Zap Musketeer The Log
Zap Ice Golem Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Zap Musketeer The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Musketeer Dark Prince
Zap Musketeer Electro Wizard
The Log
Musketeer Dark Prince Electro Wizard
The Log Zap Ice Golem Musketeer
Zap
Musketeer Dark Prince
Zap Musketeer The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Dark Prince The Log Electro Wizard

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