Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Mediocre
Versatility Deck versatility Good
Synergy Deck synergy Good

Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Spirit Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Royal Giant Ice Golem Musketeer

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Ice Golem

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Royal Giant
Giant Snowball Skeletons Cannon Musketeer
Zap Skeletons Cannon Royal Giant
Barbarian Barrel Skeletons Ice Spirit Cannon Musketeer
The Log Skeletons Ice Spirit Cannon Royal Giant Musketeer
Earthquake Skeletons Cannon
Arrows Skeletons Ice Spirit
Royal Delivery Skeletons Ice Spirit Musketeer
Fireball Cannon Musketeer
Poison Cannon Musketeer
Lightning Cannon Ice Golem Musketeer
Rocket Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball The Log

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Ice Golem The Log Cannon Fireball Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Ice Golem The Log

Synergies   5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons + Musketeer Cannon Ice Spirit Ice Golem
Ice Spirit + Ice Golem Skeletons Cannon Royal Giant Musketeer
Cannon + Skeletons The Log Ice Spirit
Royal Giant + Fireball The Log Ice Spirit
+ Ice Spirit Skeletons Musketeer
+ Royal Giant The Log
+ Skeletons Ice Golem Ice Spirit
+ Cannon Royal Giant Fireball

Counters   51 85

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball Ice Golem The Log
Fireball Ice Spirit Musketeer The Log Ice Golem
The Log Fireball Ice Spirit Ice Golem
Fireball The Log
Royal Giant Ice Golem Musketeer Fireball Cannon
Musketeer Fireball
Ice Golem Cannon The Log Ice Spirit Musketeer Fireball
Fireball Musketeer Ice Golem Ice Spirit
Ice Golem Fireball The Log
The Log Ice Spirit Cannon Musketeer Skeletons
Ice Golem Skeletons Cannon Musketeer The Log Ice Spirit
The Log
Musketeer Ice Spirit Ice Golem Skeletons Fireball
The Log Ice Golem Musketeer Skeletons Fireball
Musketeer
Ice Golem Skeletons Ice Spirit Cannon Musketeer
Ice Golem Skeletons The Log Ice Spirit Fireball Musketeer
Cannon Ice Spirit Musketeer The Log Skeletons
Ice Golem Musketeer
Ice Spirit Skeletons The Log Fireball Cannon Musketeer
Ice Golem Royal Giant Musketeer Fireball Skeletons The Log Ice Spirit
Fireball Ice Spirit Musketeer
Fireball Musketeer Royal Giant
Fireball The Log
Cannon Musketeer
Fireball
Cannon Skeletons Musketeer
Royal Giant Musketeer Fireball Ice Golem Cannon The Log
Fireball Musketeer Royal Giant Ice Spirit Ice Golem
Musketeer Ice Golem Fireball Cannon The Log
Fireball The Log Cannon Ice Spirit
Fireball
Royal Giant Musketeer Cannon Fireball The Log
Fireball Ice Golem
Cannon Fireball The Log
Ice Golem The Log Ice Spirit Skeletons Fireball
The Log Fireball Musketeer Skeletons
Musketeer Ice Spirit Skeletons The Log Ice Golem Cannon
Ice Golem Fireball The Log
Musketeer Ice Golem Ice Spirit
Musketeer Fireball Skeletons
Cannon The Log Musketeer Ice Spirit Ice Golem
Ice Golem The Log Skeletons Ice Spirit
Ice Golem The Log Fireball Ice Spirit Musketeer
Musketeer Fireball Cannon Ice Spirit
Ice Golem Cannon Musketeer
Ice Golem Musketeer Cannon The Log
Musketeer Fireball
Ice Golem Musketeer Ice Spirit Cannon
Ice Golem Skeletons
Royal Giant Ice Golem Cannon Musketeer
Cannon Musketeer
Ice Golem The Log Cannon Skeletons Musketeer
Cannon
Ice Golem Ice Spirit Musketeer Skeletons The Log
The Log Fireball Cannon Ice Golem Musketeer Skeletons
Ice Golem Skeletons Cannon Musketeer
Musketeer Skeletons Ice Spirit
Skeletons Ice Golem Musketeer
Fireball Ice Golem Ice Spirit The Log
Ice Golem Musketeer Ice Spirit Fireball Cannon
Musketeer Ice Golem Fireball Ice Spirit Skeletons
Ice Golem Cannon Musketeer Fireball Ice Spirit
Fireball Ice Golem Musketeer Ice Spirit The Log
The Log Cannon Musketeer
Ice Golem Cannon The Log
Ice Spirit Ice Golem Skeletons
Fireball Ice Golem Musketeer
Cannon Ice Golem

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Ice Spirit Ice Golem Fireball Musketeer
The Log Ice Golem Ice Spirit Skeletons
Cannon The Log Musketeer Ice Spirit Ice Golem Skeletons
The Log Ice Golem Musketeer Cannon
Ice Golem Ice Spirit Musketeer Fireball
Ice Golem The Log Ice Spirit Musketeer Skeletons
Fireball The Log Ice Spirit Ice Golem Cannon Musketeer
Musketeer Skeletons Ice Golem Ice Spirit Cannon
Musketeer Ice Golem Ice Spirit Fireball
Fireball Musketeer Royal Giant Ice Golem
Musketeer Ice Golem Royal Giant
The Log Ice Spirit
Skeletons Musketeer
The Log Royal Giant Fireball Musketeer Ice Golem
Musketeer Ice Spirit Cannon Fireball