My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Wizard Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Ice Golem Dart Goblin Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit Inferno Dragon
Giant Snowball
Goblins Dart Goblin Inferno Dragon
Zap
Goblins Royal Giant Dart Goblin Bandit Inferno Dragon
Barbarian Barrel
Goblins Dart Goblin Wizard Bandit
The Log
Goblins Royal Giant Dart Goblin Bandit
Earthquake
Arrows
Goblins Dart Goblin
Royal Delivery
Goblins Dart Goblin Wizard Bandit Inferno Dragon
Fireball
Dart Goblin Wizard Bandit Inferno Dragon
Poison
Dart Goblin Wizard
Lightning
Ice Golem Wizard Bandit Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Dart Goblin Bandit Inferno Dragon Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem Dart Goblin Bandit

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Ice Golem
Royal Giant
Dart Goblin Lightning Goblins Ice Golem Wizard Bandit
Ice Golem
Goblins Royal Giant Dart Goblin
Dart Goblin
Royal Giant Ice Golem Bandit
Wizard
Royal Giant Bandit
Lightning
Royal Giant
Bandit
Royal Giant Dart Goblin Wizard
Inferno Dragon

Defense Synergies 0 11

Goblins
Ice Golem Dart Goblin Wizard Bandit
Royal Giant
Ice Golem
Goblins Dart Goblin Wizard Bandit Inferno Dragon
Dart Goblin
Goblins Ice Golem Bandit Inferno Dragon
Wizard
Goblins Ice Golem Bandit
Lightning
Bandit
Goblins Ice Golem Dart Goblin Wizard
Inferno Dragon
Ice Golem Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem Dart Goblin Wizard
Inferno Dragon Goblins Dart Goblin Bandit
Goblins Dart Goblin Lightning Bandit Inferno Dragon
Inferno Dragon Goblins Dart Goblin Bandit
Lightning
Goblins Dart Goblin Bandit
Dart Goblin Lightning Inferno Dragon Wizard
Lightning Ice Golem Dart Goblin Bandit
Inferno Dragon Goblins
Goblins Ice Golem Dart Goblin Bandit
Goblins Dart Goblin Ice Golem Wizard Bandit
Inferno Dragon Dart Goblin Wizard
Wizard Lightning Bandit
Wizard Goblins Dart Goblin
Inferno Dragon Bandit
Lightning Bandit Inferno Dragon
Wizard Goblins
Goblins Dart Goblin Wizard Bandit
Wizard Ice Golem Dart Goblin Bandit Inferno Dragon
Dart Goblin Inferno Dragon
Wizard Goblins Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Bandit
Bandit Ice Golem Wizard Lightning Inferno Dragon
Bandit Goblins Ice Golem Lightning
Lightning Ice Golem Bandit
Bandit Inferno Dragon
Wizard Ice Golem Dart Goblin
Goblins Ice Golem Dart Goblin Lightning Bandit
Inferno Dragon
Lightning Goblins Ice Golem Bandit Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin
Lightning
Lightning Ice Golem Wizard Bandit
Wizard Dart Goblin
Goblins Ice Golem Dart Goblin Lightning Inferno Dragon
Ice Golem Dart Goblin Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem Dart Goblin Bandit
Dart Goblin Bandit
Lightning Dart Goblin Bandit
Lightning Ice Golem Dart Goblin
Wizard
Wizard Ice Golem Dart Goblin
Dart Goblin Wizard
Ice Golem Dart Goblin Wizard Lightning
Dart Goblin Wizard Lightning Bandit
Lightning Goblins
Lightning Dart Goblin Wizard Bandit
Lightning Dart Goblin Wizard
Lightning Ice Golem Dart Goblin Bandit
Lightning Dart Goblin Bandit
Lightning Ice Golem Dart Goblin
Lightning Dart Goblin Wizard Bandit
Lightning Dart Goblin Wizard Bandit
Lightning
Lightning
Lightning Dart Goblin Wizard Bandit
Lightning Dart Goblin Wizard
Lightning
Lightning Wizard
Lightning
Lightning
Ice Golem Wizard
Inferno Dragon
Dart Goblin Wizard Lightning Bandit
Lightning Wizard Bandit
Lightning Dart Goblin Bandit
Lightning Ice Golem Dart Goblin Wizard
Lightning Dart Goblin Wizard
Lightning
Lightning Dart Goblin Wizard Bandit
Lightning
Wizard Lightning
Lightning Dart Goblin Bandit
Lightning Dart Goblin Wizard
Lightning Dart Goblin Wizard
Ice Golem Dart Goblin Wizard Lightning
Lightning
Dart Goblin
Dart Goblin Lightning
Dart Goblin Lightning
Lightning Dart Goblin Bandit

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