My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Giant Hog Rider
Giant Snowball
Bomber Barbarians Minion Horde Hog Rider
Zap
Bomber Minion Horde Royal Giant
Barbarian Barrel
Bomber Barbarians Bomb Tower Wizard
The Log
Bomber Barbarians Royal Giant Hog Rider
Earthquake
Bomber Barbarians Bomb Tower Hog Rider
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Barbarians Minion Horde Hog Rider Wizard
Fireball
Bomber Barbarians Minion Horde Bomb Tower Hog Rider Wizard
Poison
Bomber Barbarians Minion Horde Bomb Tower Wizard
Lightning
Bomb Tower Wizard
Rocket
Barbarians Minion Horde Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Bomb Tower Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Fireball Bomb Tower Hog Rider Barbarians Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Fireball Bomb Tower Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Hog Rider
Barbarians
Hog Rider
Minion Horde
Royal Giant Hog Rider
Royal Giant
Bomber Fireball Minion Horde Hog Rider Wizard
Fireball
Royal Giant Hog Rider
Bomb Tower
Hog Rider
Fireball Bomber Barbarians Minion Horde Royal Giant Wizard
Wizard
Royal Giant Hog Rider

Defense Synergies 0 2

Bomber
Barbarians
Minion Horde
Minion Horde
Barbarians
Royal Giant
Fireball
Bomb Tower
Bomb Tower
Fireball
Hog Rider
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Wizard
Barbarians Minion Horde Bomb Tower Bomber
Barbarians Minion Horde Bomb Tower Bomber
Barbarians Minion Horde Bomb Tower Bomber
Bomber Barbarians Fireball Bomb Tower
Fireball Bomber Bomb Tower
Minion Horde Fireball Bomb Tower Wizard
Barbarians Fireball Bomb Tower
Barbarians Minion Horde Bomb Tower
Bomber Barbarians Minion Horde
Barbarians Minion Horde Bomber Fireball Bomb Tower Wizard
Minion Horde Fireball Wizard
Barbarians Minion Horde Bomb Tower Bomber Fireball Wizard
Bomber Fireball Bomb Tower Wizard Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Fireball
Barbarians Minion Horde Bomb Tower Wizard Bomber Fireball
Fireball Bomb Tower Bomber Barbarians Minion Horde Wizard
Bomb Tower Wizard Bomber Barbarians Fireball
Barbarians Bomb Tower
Bomber Wizard Barbarians Minion Horde Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Bomber Bomb Tower Wizard
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Fireball
Barbarians Minion Horde
Fireball Wizard Minion Horde Bomb Tower
Barbarians Minion Horde Fireball Bomb Tower
Barbarians Minion Horde Bomb Tower
Minion Horde Barbarians Fireball Bomb Tower
Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Barbarians Fireball
Barbarians Minion Horde Fireball Bomb Tower Wizard
Wizard Bomber Barbarians Minion Horde Fireball Bomb Tower
Barbarians Bomber Minion Horde Fireball Bomb Tower
Bomber Barbarians Minion Horde Fireball Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Barbarians Fireball
Bomber Fireball Wizard Minion Horde
Fireball Wizard Minion Horde
Bomber Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball
Bomber Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Bomber Minion Horde
Bomber Fireball Wizard
Bomber Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Barbarians Minion Horde Fireball
Bomber Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Bomber Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Barbarians Fireball
Fireball Wizard
Fireball
Fireball Minion Horde Wizard
Bomber Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball

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