My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minion Horde Ice Golem Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Ice Golem Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Ice Golem Barbarian Barrel Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minion Horde Royal Giant
Giant Snowball
Bats Archers Minion Horde
Zap
Bats Archers Minion Horde Royal Giant Goblin Giant
Barbarian Barrel
Archers Wizard
The Log
Archers Royal Giant
Earthquake
Archers
Arrows
Bats Archers Minion Horde
Royal Delivery
Bats Archers Minion Horde Wizard
Fireball
Archers Minion Horde Wizard
Poison
Bats Archers Minion Horde Wizard
Lightning
Ice Golem Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Barbarian Barrel Archers Minion Horde Wizard Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Barbarian Barrel Archers

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Ice Golem Barbarian Barrel Goblin Giant
Archers
Ice Golem Royal Giant Barbarian Barrel Goblin Giant
Minion Horde
Royal Giant Ice Golem Barbarian Barrel Goblin Giant
Royal Giant
Bats Barbarian Barrel Archers Minion Horde Ice Golem Wizard
Ice Golem
Bats Archers Minion Horde Royal Giant Barbarian Barrel
Wizard
Royal Giant Goblin Giant
Barbarian Barrel
Royal Giant Bats Archers Minion Horde Ice Golem Goblin Giant
Goblin Giant
Bats Archers Minion Horde Wizard Barbarian Barrel

Defense Synergies 2 9

Bats
Ice Golem Barbarian Barrel Goblin Giant
Archers
Ice Golem Barbarian Barrel Goblin Giant
Minion Horde
Ice Golem Barbarian Barrel
Royal Giant
Ice Golem
Archers Bats Minion Horde Wizard Barbarian Barrel
Wizard
Ice Golem Barbarian Barrel
Barbarian Barrel
Archers Bats Minion Horde Ice Golem Wizard
Goblin Giant
Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem Wizard Barbarian Barrel Goblin Giant
Minion Horde Bats
Minion Horde Bats Archers
Minion Horde Bats
Barbarian Barrel
Barbarian Barrel Bats Archers
Bats Minion Horde Archers Wizard
Ice Golem Barbarian Barrel Goblin Giant
Minion Horde
Archers Minion Horde Ice Golem Barbarian Barrel
Bats Archers Minion Horde Ice Golem Wizard Barbarian Barrel Goblin Giant
Minion Horde Bats Archers Wizard
Minion Horde Bats Wizard
Wizard Bats Minion Horde Barbarian Barrel
Minion Horde
Minion Horde
Minion Horde Wizard Bats
Bats Archers Minion Horde Wizard Barbarian Barrel
Wizard Barbarian Barrel Bats Archers Ice Golem
Wizard Bats Archers Minion Horde Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Ice Golem Barbarian Barrel
Archers Ice Golem Wizard Barbarian Barrel
Bats Minion Horde Ice Golem Goblin Giant
Bats Minion Horde Ice Golem Barbarian Barrel Goblin Giant
Minion Horde Goblin Giant
Wizard Bats Archers Minion Horde Ice Golem Goblin Giant
Bats Archers Minion Horde Ice Golem Goblin Giant
Minion Horde Goblin Giant
Minion Horde Bats Ice Golem Barbarian Barrel
Minion Horde Goblin Giant
Bats Minion Horde
Goblin Giant
Minion Horde Ice Golem Wizard Goblin Giant
Wizard Archers Minion Horde
Bats Archers Minion Horde Ice Golem Barbarian Barrel Goblin Giant
Bats Archers Minion Horde Ice Golem Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem Barbarian Barrel
Barbarian Barrel
Minion Horde Barbarian Barrel Goblin Giant
Ice Golem Barbarian Barrel
Wizard Minion Horde Barbarian Barrel
Wizard Bats Minion Horde Ice Golem Goblin Giant
Archers Minion Horde Wizard
Ice Golem Wizard Barbarian Barrel
Wizard
Bats Minion Horde
Minion Horde Wizard Barbarian Barrel
Archers Wizard
Ice Golem Barbarian Barrel
Minion Horde Barbarian Barrel
Ice Golem Barbarian Barrel
Minion Horde Wizard Barbarian Barrel
Minion Horde Wizard Barbarian Barrel
Barbarian Barrel
Bats Minion Horde
Archers Wizard Barbarian Barrel
Wizard Barbarian Barrel
Minion Horde
Wizard
Minion Horde Barbarian Barrel
Ice Golem Wizard Barbarian Barrel
Minion Horde
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Bats Archers Minion Horde Ice Golem Wizard
Bats Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Bats Archers Barbarian Barrel
Archers Wizard
Barbarian Barrel
Minion Horde Wizard
Ice Golem Wizard
Minion Horde
Bats Minion Horde
Bats
Barbarian Barrel Goblin Giant

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