My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Minion Horde Royal Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Royal Giant Miner
Giant Snowball
Goblins Bats Goblin Gang Minion Horde Miner Princess
Zap
Goblins Bats Goblin Gang Minion Horde Royal Giant Princess
Barbarian Barrel
Goblins Goblin Gang Wizard Princess
The Log
Goblins Goblin Gang Royal Giant Princess
Earthquake
Goblin Gang
Arrows
Goblins Bats Goblin Gang Minion Horde Princess
Royal Delivery
Goblins Bats Goblin Gang Minion Horde Wizard Miner Princess
Fireball
Goblin Gang Minion Horde Wizard Princess
Poison
Bats Goblin Gang Minion Horde Wizard Princess
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Goblin Gang Miner Princess Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Goblin Gang Miner

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Royal Giant
Bats
Royal Giant Miner
Goblin Gang
Miner Royal Giant Princess
Minion Horde
Miner Royal Giant
Royal Giant
Bats Miner Goblins Goblin Gang Minion Horde Wizard Princess
Wizard
Royal Giant Miner
Miner
Goblins Bats Goblin Gang Minion Horde Royal Giant Wizard
Princess
Goblin Gang Royal Giant

Defense Synergies 0 5

Goblins
Minion Horde Wizard Princess
Bats
Goblin Gang
Miner Princess
Minion Horde
Goblins
Royal Giant
Wizard
Goblins
Miner
Goblin Gang
Princess
Goblins Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Goblins Bats Goblin Gang
Goblin Gang Minion Horde Goblins Bats
Minion Horde Goblins Bats Goblin Gang
Princess
Goblin Gang Goblins Bats
Bats Minion Horde Goblin Gang Wizard Princess
Minion Horde Goblins Goblin Gang Princess
Goblin Gang Goblins Minion Horde Miner
Goblins Bats Goblin Gang Minion Horde Wizard Princess
Minion Horde Bats Goblin Gang Wizard Princess
Minion Horde Bats Goblin Gang Wizard
Wizard Goblins Bats Goblin Gang Minion Horde Princess
Goblin Gang Minion Horde
Minion Horde Goblin Gang
Minion Horde Wizard Goblins Bats Goblin Gang
Goblins Bats Goblin Gang Minion Horde Wizard
Wizard Bats Princess
Goblin Gang Wizard Goblins Bats Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins
Goblin Gang Wizard Miner
Goblin Gang Goblins Bats Minion Horde
Goblin Gang Bats Minion Horde
Goblin Gang Minion Horde
Wizard Bats Goblin Gang Minion Horde Princess
Goblin Gang Goblins Bats Minion Horde
Minion Horde
Minion Horde Goblins Bats
Goblin Gang Minion Horde
Bats Minion Horde
Goblin Gang Minion Horde Wizard
Wizard Minion Horde Princess
Goblin Gang Goblins Bats Minion Horde
Bats Minion Horde Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Miner Princess
Minion Horde Miner
Wizard Minion Horde
Wizard Bats Minion Horde Princess
Minion Horde Wizard Princess
Wizard Princess
Miner Wizard
Goblins Bats Goblin Gang Minion Horde
Miner Minion Horde Wizard Princess
Wizard Princess
Miner Princess
Minion Horde Princess
Princess
Minion Horde Wizard Princess
Minion Horde Wizard Princess
Bats Minion Horde
Wizard Princess
Wizard Miner Princess
Minion Horde
Wizard Princess
Minion Horde
Wizard Princess
Minion Horde
Miner Wizard Princess
Wizard Miner Princess
Miner
Bats Minion Horde Wizard Princess
Bats Minion Horde Wizard
Minion Horde
Minion Horde Wizard Miner
Minion Horde Princess
Minion Horde
Wizard Princess
Minion Horde Bats Goblin Gang Princess
Wizard Princess
Miner Goblin Gang Minion Horde Wizard Princess
Wizard Princess
Minion Horde
Bats Goblin Gang Minion Horde Princess
Bats Princess
Miner Princess

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