My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Hog Rider Skeleton Army
Giant Snowball
Goblins Minions Goblin Gang Hog Rider Skeleton Army
Zap
Goblins Minions Goblin Gang Royal Giant Skeleton Army
Barbarian Barrel
Goblins Goblin Gang Skeleton Army
The Log
Goblins Goblin Gang Royal Giant Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblins Minions Goblin Gang Skeleton Army
Royal Delivery
Goblins Minions Goblin Gang Hog Rider Skeleton Army
Fireball
Minions Goblin Gang Hog Rider Skeleton Army
Poison
Minions Goblin Gang Skeleton Army
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Goblin Gang Skeleton Army Fireball Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Goblin Gang

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Royal Giant
Zap
Fireball Hog Rider Goblins Minions Royal Giant
Minions
Royal Giant Hog Rider Zap
Goblin Gang
Hog Rider Royal Giant
Royal Giant
Minions Fireball Goblins Zap Goblin Gang Hog Rider
Fireball
Zap Royal Giant Hog Rider
Hog Rider
Goblins Zap Minions Goblin Gang Fireball Royal Giant
Skeleton Army

Defense Synergies 1 5

Goblins
Zap
Zap
Fireball Goblins Minions Goblin Gang Skeleton Army
Minions
Zap
Goblin Gang
Zap Skeleton Army
Royal Giant
Fireball
Zap
Hog Rider
Skeleton Army
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Skeleton Army Goblins Zap Minions Goblin Gang
Goblin Gang Skeleton Army Goblins Minions
Skeleton Army Goblins Minions Goblin Gang
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Goblins Zap Minions
Minions Zap Goblin Gang Fireball
Zap Fireball
Goblins Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Goblins
Goblins Minions Goblin Gang Skeleton Army Zap Fireball
Minions Zap Goblin Gang Fireball
Skeleton Army Zap Minions Goblin Gang Fireball
Fireball Skeleton Army Goblins Zap Minions Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Fireball
Goblins Minions Goblin Gang Fireball Skeleton Army
Fireball Goblins Zap Minions Goblin Gang Skeleton Army
Zap Minions Fireball
Goblin Gang Skeleton Army Goblins Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Goblins Zap Fireball
Fireball Zap Goblin Gang
Goblin Gang Skeleton Army Goblins Zap Minions
Goblin Gang Skeleton Army Zap Fireball
Goblin Gang Skeleton Army
Fireball Zap Minions Goblin Gang
Goblin Gang Skeleton Army Goblins Minions Fireball
Skeleton Army
Zap Goblins Minions Fireball Skeleton Army
Goblin Gang Skeleton Army
Minions
Skeleton Army Zap Fireball
Skeleton Army Goblin Gang Fireball
Fireball Skeleton Army
Goblin Gang Skeleton Army Goblins Zap Minions Fireball
Minions Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Zap
Goblins Minions Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Goblin Gang Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Zap Minions Goblin Gang Fireball
Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: