My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Hog Rider Miner
Giant Snowball
Minions Goblin Gang Barbarians Hog Rider Miner
Zap
Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Barbarians Wizard
The Log
Goblin Gang Barbarians Royal Giant Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Hog Rider Wizard Miner
Fireball
Minions Goblin Gang Barbarians Hog Rider Wizard
Poison
Minions Goblin Gang Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Miner Fireball Hog Rider Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Miner Fireball

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Hog Rider Miner
Goblin Gang
Hog Rider Miner Royal Giant
Barbarians
Hog Rider
Royal Giant
Minions Fireball Miner Goblin Gang Hog Rider Wizard
Fireball
Royal Giant Hog Rider Miner
Hog Rider
Minions Goblin Gang Fireball Barbarians Royal Giant Wizard
Wizard
Royal Giant Hog Rider Miner
Miner
Minions Goblin Gang Royal Giant Fireball Wizard

Defense Synergies 0 3

Minions
Goblin Gang
Barbarians Miner
Barbarians
Goblin Gang
Royal Giant
Fireball
Miner
Hog Rider
Wizard
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Barbarians Minions Goblin Gang
Goblin Gang Barbarians Minions
Barbarians Minions Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Minions
Minions Goblin Gang Fireball Wizard
Barbarians Fireball
Barbarians Minions Goblin Gang
Goblin Gang Barbarians Miner
Minions Goblin Gang Barbarians Fireball Wizard
Minions Goblin Gang Fireball Wizard
Barbarians Minions Goblin Gang Fireball Wizard
Fireball Wizard Minions Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Goblin Gang Fireball
Barbarians Wizard Minions Goblin Gang Fireball
Fireball Minions Goblin Gang Barbarians Wizard
Wizard Minions Barbarians Fireball
Barbarians
Goblin Gang Wizard Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Goblin Gang Wizard Miner
Goblin Gang Barbarians Minions
Goblin Gang Barbarians Fireball
Barbarians Goblin Gang
Fireball Wizard Minions Goblin Gang
Goblin Gang Minions Barbarians Fireball
Barbarians
Minions Barbarians Fireball
Goblin Gang Barbarians
Minions Barbarians
Barbarians Fireball
Barbarians Goblin Gang Fireball Wizard
Wizard Barbarians Fireball
Goblin Gang Barbarians Minions Fireball
Minions Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Barbarians Fireball
Fireball Wizard
Fireball Wizard Minions
Wizard
Fireball Wizard
Fireball Miner Wizard
Minions Goblin Gang Fireball
Miner Fireball Wizard
Fireball Wizard
Fireball Miner
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions
Fireball Wizard
Fireball Wizard Miner
Minions Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard
Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner
Fireball Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard Miner
Fireball
Fireball Wizard
Minions Goblin Gang Barbarians Fireball
Fireball Wizard
Fireball
Fireball Miner Goblin Gang Wizard
Fireball Wizard
Fireball
Minions Goblin Gang Fireball
Fireball
Fireball Miner

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