My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Hog Rider
Giant Snowball
Bomber Minions Barbarians Hog Rider
Zap
Bomber Minions Royal Giant Inferno Tower
Barbarian Barrel
Bomber Barbarians Inferno Tower
The Log
Bomber Barbarians Royal Giant Hog Rider
Earthquake
Bomber Barbarians Hog Rider Inferno Tower
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Barbarians Hog Rider
Fireball
Bomber Minions Barbarians Hog Rider Inferno Tower
Poison
Bomber Minions Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Minions Hog Rider Barbarians Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Minions

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Minions Hog Rider
Zap
Arrows Hog Rider Bomber Minions Royal Giant
Arrows
Zap Royal Giant Hog Rider
Minions
Royal Giant Hog Rider Bomber Zap
Barbarians
Hog Rider
Royal Giant
Bomber Arrows Minions Zap Hog Rider
Hog Rider
Zap Arrows Minions Bomber Barbarians Royal Giant
Inferno Tower

Defense Synergies 0 8

Bomber
Zap
Zap
Bomber Arrows Minions Barbarians Inferno Tower
Arrows
Zap Barbarians Inferno Tower
Minions
Zap Inferno Tower
Barbarians
Zap Arrows
Royal Giant
Hog Rider
Inferno Tower
Zap Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Inferno Tower
Barbarians Inferno Tower Bomber Zap Minions
Barbarians Inferno Tower Bomber Minions
Barbarians Inferno Tower Bomber Minions
Bomber Arrows Barbarians
Arrows Bomber Zap Minions
Minions Inferno Tower Zap Arrows
Zap Arrows Barbarians Inferno Tower
Barbarians Inferno Tower Minions
Bomber Barbarians Inferno Tower
Minions Barbarians Bomber Zap Arrows
Arrows Minions Inferno Tower Zap
Barbarians Inferno Tower Bomber Zap Minions
Bomber Zap Arrows Minions Barbarians
Barbarians Inferno Tower
Barbarians Inferno Tower Zap
Barbarians Bomber Arrows Minions Inferno Tower
Arrows Bomber Zap Minions Barbarians
Zap Arrows Bomber Minions Barbarians
Barbarians Inferno Tower
Bomber Arrows Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower
Bomber Zap Arrows
Barbarians Zap Minions Inferno Tower
Zap Barbarians Inferno Tower
Barbarians Inferno Tower
Arrows Zap Minions
Minions Barbarians Inferno Tower
Inferno Tower Barbarians
Zap Minions Barbarians Inferno Tower
Inferno Tower Barbarians
Minions Barbarians Inferno Tower
Zap Arrows Barbarians
Barbarians Inferno Tower
Bomber Barbarians
Barbarians Inferno Tower Bomber Zap Minions
Arrows Minions Bomber Zap Barbarians Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Barbarians
Bomber Zap Arrows
Arrows Zap Minions
Bomber Arrows
Arrows Zap
Arrows Zap
Minions
Zap Arrows
Zap Arrows
Arrows Minions
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber Minions
Bomber Zap Arrows
Bomber Zap Arrows
Minions
Arrows
Zap Arrows Barbarians
Zap Arrows Bomber
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Minions
Bomber Zap Arrows
Zap Arrows
Arrows
Zap Minions Barbarians
Zap Arrows
Arrows
Arrows Bomber Zap
Zap Arrows
Zap Minions
Zap
Zap

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