My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Ice Golem Tombstone Mega Minion Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider
Giant Snowball
Bomber Tombstone Mega Minion Musketeer Hog Rider
Zap
Bomber Royal Giant Tombstone
Barbarian Barrel
Bomber Tombstone Musketeer
The Log
Bomber Royal Giant Tombstone Musketeer Hog Rider
Earthquake
Bomber Tombstone Hog Rider
Arrows
Bomber Tombstone
Royal Delivery
Bomber Mega Minion Musketeer Hog Rider
Fireball
Bomber Tombstone Mega Minion Musketeer Hog Rider
Poison
Bomber Tombstone Mega Minion Musketeer
Lightning
Ice Golem Tombstone Mega Minion Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Tombstone Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Golem Arrows Tombstone Mega Minion Musketeer Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Ice Golem Arrows Tombstone

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Ice Golem Hog Rider
Arrows
Royal Giant Hog Rider Mega Minion
Royal Giant
Bomber Arrows Ice Golem Mega Minion Musketeer Hog Rider
Ice Golem
Mega Minion Musketeer Hog Rider Bomber Royal Giant
Tombstone
Mega Minion
Ice Golem Arrows Royal Giant
Musketeer
Ice Golem Hog Rider Royal Giant
Hog Rider
Arrows Ice Golem Musketeer Bomber Royal Giant

Defense Synergies 4 6

Bomber
Ice Golem Tombstone
Arrows
Ice Golem Tombstone Mega Minion
Royal Giant
Ice Golem
Bomber Mega Minion Musketeer Arrows
Tombstone
Musketeer Bomber Arrows Mega Minion
Mega Minion
Ice Golem Arrows Tombstone Musketeer
Musketeer
Ice Golem Tombstone Mega Minion
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem Tombstone Mega Minion Musketeer
Bomber Tombstone Mega Minion Musketeer
Bomber Tombstone Mega Minion Musketeer
Bomber Tombstone Mega Minion Musketeer
Bomber Arrows Tombstone
Arrows Bomber Mega Minion Musketeer
Mega Minion Musketeer Arrows Tombstone
Arrows Ice Golem Musketeer
Tombstone Musketeer
Bomber Ice Golem Musketeer
Bomber Arrows Ice Golem Tombstone Mega Minion Musketeer
Arrows Mega Minion Musketeer
Tombstone Bomber Musketeer
Bomber Arrows Tombstone Mega Minion
Tombstone
Bomber Arrows Tombstone Musketeer
Arrows Tombstone Bomber Mega Minion Musketeer
Arrows Bomber Ice Golem Tombstone Mega Minion Musketeer
Musketeer
Bomber Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Tombstone
Bomber Arrows Ice Golem Mega Minion Musketeer
Tombstone Ice Golem Musketeer
Ice Golem Musketeer
Tombstone Musketeer
Arrows Ice Golem Musketeer
Ice Golem Tombstone Mega Minion Musketeer
Ice Golem Tombstone Mega Minion
Tombstone Mega Minion Musketeer
Tombstone Mega Minion Musketeer
Arrows
Ice Golem Tombstone
Bomber Musketeer
Tombstone Bomber Ice Golem Mega Minion Musketeer
Arrows Bomber Ice Golem Mega Minion Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Musketeer
Arrows Musketeer
Arrows
Arrows Ice Golem Musketeer
Bomber Arrows
Arrows Ice Golem Mega Minion Musketeer
Bomber Arrows Musketeer
Arrows Ice Golem
Arrows
Musketeer
Arrows Musketeer
Arrows Musketeer
Ice Golem Musketeer
Arrows Musketeer
Arrows Ice Golem Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber
Bomber Arrows Mega Minion Musketeer
Bomber Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Ice Golem Bomber
Mega Minion
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Ice Golem Musketeer
Mega Minion Musketeer
Mega Minion
Bomber Arrows Musketeer
Arrows
Arrows
Tombstone Musketeer
Arrows Mega Minion Musketeer
Arrows
Mega Minion Musketeer
Arrows Bomber Ice Golem Musketeer
Arrows
Mega Minion Musketeer
Musketeer
Musketeer
Musketeer

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