My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit Flying Machine Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army
Giant Snowball
Flying Machine Hog Rider Skeleton Army Lumberjack
Zap
Royal Giant Flying Machine Skeleton Army
Barbarian Barrel
Heal Spirit Skeleton Army Ice Wizard Lumberjack
The Log
Royal Giant Heal Spirit Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Heal Spirit Flying Machine Skeleton Army
Royal Delivery
Heal Spirit Flying Machine Hog Rider Skeleton Army Ice Wizard Lumberjack
Fireball
Flying Machine Hog Rider Skeleton Army Ice Wizard Lumberjack
Poison
Flying Machine Skeleton Army Ice Wizard
Lightning
Ice Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Skeleton Army Ice Wizard Fireball Flying Machine Hog Rider Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Skeleton Army Ice Wizard Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Heal Spirit Fireball Ice Wizard Flying Machine Hog Rider Lumberjack
Heal Spirit
Royal Giant Hog Rider Lumberjack
Fireball
Royal Giant Hog Rider
Flying Machine
Royal Giant Hog Rider Lumberjack
Hog Rider
Fireball Royal Giant Heal Spirit Flying Machine Lumberjack
Skeleton Army
Ice Wizard
Royal Giant Lumberjack
Lumberjack
Royal Giant Heal Spirit Flying Machine Hog Rider Ice Wizard

Defense Synergies 0 8

Royal Giant
Heal Spirit
Fireball
Ice Wizard Lumberjack
Flying Machine
Skeleton Army Ice Wizard Lumberjack
Hog Rider
Skeleton Army
Flying Machine Ice Wizard Lumberjack
Ice Wizard
Fireball Flying Machine Skeleton Army Lumberjack
Lumberjack
Fireball Flying Machine Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine
Skeleton Army Lumberjack Flying Machine Ice Wizard
Skeleton Army Lumberjack Ice Wizard
Skeleton Army Lumberjack Ice Wizard
Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Flying Machine Ice Wizard Lumberjack
Fireball Flying Machine Ice Wizard
Fireball Flying Machine
Skeleton Army Ice Wizard Lumberjack
Skeleton Army Ice Wizard Lumberjack
Skeleton Army Ice Wizard Fireball Flying Machine Lumberjack
Fireball Flying Machine Ice Wizard
Skeleton Army Lumberjack Fireball Flying Machine Ice Wizard
Fireball Skeleton Army Lumberjack
Skeleton Army Lumberjack
Skeleton Army Fireball Lumberjack
Fireball Skeleton Army Lumberjack
Fireball Flying Machine Skeleton Army Ice Wizard Lumberjack
Fireball Flying Machine Ice Wizard Lumberjack
Lumberjack
Skeleton Army Fireball Flying Machine Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball
Fireball Flying Machine Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack Fireball
Skeleton Army Lumberjack
Fireball Flying Machine Ice Wizard
Skeleton Army Fireball Flying Machine Ice Wizard Lumberjack
Skeleton Army Lumberjack
Fireball Flying Machine Skeleton Army
Skeleton Army
Flying Machine Lumberjack
Skeleton Army Fireball
Skeleton Army Fireball Lumberjack
Fireball Flying Machine Skeleton Army
Skeleton Army Fireball Flying Machine Lumberjack
Fireball Flying Machine Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine Ice Wizard
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine Ice Wizard
Flying Machine
Fireball Flying Machine Ice Wizard
Fireball Flying Machine
Fireball Lumberjack
Fireball Flying Machine
Fireball Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball
Fireball Flying Machine
Fireball Ice Wizard
Fireball Flying Machine Ice Wizard
Fireball Flying Machine
Fireball
Fireball Flying Machine Ice Wizard
Fireball Flying Machine
Fireball
Fireball
Fireball
Fireball
Fireball Flying Machine Skeleton Army
Fireball Flying Machine Ice Wizard
Fireball
Fireball Flying Machine Lumberjack
Fireball Flying Machine
Fireball
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine

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