My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Furnace Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Heal Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Three Musketeers
Giant Snowball
Archers Furnace Three Musketeers
Zap
Archers Royal Giant Furnace Three Musketeers
Barbarian Barrel
Archers Knight Heal Spirit Furnace Three Musketeers
The Log
Archers Royal Giant Heal Spirit Furnace Three Musketeers
Earthquake
Archers Furnace
Arrows
Archers Heal Spirit Furnace
Royal Delivery
Archers Knight Heal Spirit Three Musketeers
Fireball
Archers Furnace Three Musketeers
Poison
Archers Furnace Three Musketeers
Lightning
Knight Furnace Three Musketeers
Rocket
Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Archers Knight Tornado Furnace Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Archers Knight

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Archers Knight Royal Giant Heal Spirit Furnace Three Musketeers
Archers
Knight Zap Royal Giant Heal Spirit
Knight
Archers Three Musketeers Zap Heal Spirit Furnace
Royal Giant
Heal Spirit Furnace Zap Archers Tornado
Heal Spirit
Royal Giant Zap Archers Knight Three Musketeers
Furnace
Royal Giant Zap Knight
Three Musketeers
Knight Zap Heal Spirit Tornado
Tornado
Zap Royal Giant Three Musketeers

Defense Synergies 1 12

Zap
Archers Knight Furnace Three Musketeers Tornado
Archers
Knight Zap Furnace Tornado
Knight
Archers Zap Furnace Three Musketeers Tornado
Royal Giant
Heal Spirit
Furnace
Zap Archers Knight Tornado
Three Musketeers
Zap Knight Tornado
Tornado
Zap Archers Knight Furnace Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Zap Knight Furnace Three Musketeers
Furnace Three Musketeers Tornado Archers Knight
Three Musketeers Knight Furnace
Tornado
Tornado Zap Archers Furnace
Furnace Three Musketeers Tornado Zap Archers
Zap
Three Musketeers Furnace Tornado
Knight Tornado Archers
Archers Zap Knight Furnace Tornado
Three Musketeers Zap Archers Furnace Tornado
Furnace Zap Knight Three Musketeers
Three Musketeers Zap Furnace Tornado
Knight Furnace Three Musketeers
Tornado Zap Furnace Three Musketeers
Three Musketeers Knight Furnace Tornado
Zap Archers Knight Furnace Three Musketeers Tornado
Zap Furnace Tornado Archers Knight
Three Musketeers Tornado
Archers Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Furnace
Zap Archers Knight
Zap Knight Furnace
Zap Knight Tornado
Knight Three Musketeers
Furnace Zap Archers Three Musketeers Tornado
Archers Knight Furnace
Knight
Zap Knight Tornado
Three Musketeers
Knight
Zap Tornado
Knight Three Musketeers
Archers Furnace Three Musketeers
Zap Archers Knight Furnace Three Musketeers Tornado
Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado
Knight
Zap Furnace
Zap Furnace Tornado
Archers Furnace Tornado
Zap Tornado
Zap Tornado
Three Musketeers Tornado
Zap Knight Tornado
Zap Archers Tornado
Knight Three Musketeers
Zap Furnace
Zap Furnace Three Musketeers
Furnace Three Musketeers
Three Musketeers Tornado
Zap Archers Three Musketeers
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Furnace
Zap Tornado
Zap Tornado
Zap Tornado
Zap Archers Furnace Tornado
Zap
Zap
Zap
Zap Archers
Zap Archers Three Musketeers Tornado
Knight Three Musketeers
Zap
Zap Tornado
Three Musketeers
Zap Tornado
Zap Tornado
Zap Tornado

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