My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Fire Spirit Mega Minion Furnace Guards
Zap
Fire Spirit Royal Giant Furnace Guards
Barbarian Barrel
Fire Spirit Furnace Guards Electro Wizard
The Log
Fire Spirit Royal Giant Furnace Guards
Earthquake
Furnace Guards
Arrows
Fire Spirit Furnace Guards
Royal Delivery
Fire Spirit Mega Minion Guards Electro Wizard
Fireball
Mega Minion Furnace Electro Wizard
Poison
Mega Minion Furnace Guards Electro Wizard
Lightning
Mega Minion Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Guards Furnace Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Mega Minion Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mega Minion Furnace
Royal Giant
Fire Spirit Furnace Lightning Mega Minion Guards The Log Electro Wizard
Mega Minion
Fire Spirit Royal Giant Furnace
Furnace
Royal Giant Fire Spirit Mega Minion
Guards
Royal Giant The Log
Lightning
Royal Giant
The Log
Royal Giant Guards
Electro Wizard
Royal Giant

Defense Synergies 0 12

Fire Spirit
The Log Electro Wizard
Royal Giant
Mega Minion
Furnace Guards The Log Electro Wizard
Furnace
Mega Minion Guards Electro Wizard
Guards
Mega Minion Furnace The Log Electro Wizard
Lightning
The Log
The Log
Fire Spirit Mega Minion Guards Lightning Electro Wizard
Electro Wizard
Fire Spirit Mega Minion Furnace Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion The Log Electro Wizard
Mega Minion Furnace The Log Electro Wizard
Furnace Fire Spirit Mega Minion Lightning Electro Wizard
Mega Minion Furnace Guards Electro Wizard
Lightning The Log
The Log Fire Spirit Mega Minion Furnace Guards Electro Wizard
Mega Minion Furnace Lightning Electro Wizard Fire Spirit
Lightning The Log Electro Wizard
Furnace
Guards Fire Spirit Electro Wizard
Guards Electro Wizard Mega Minion Furnace The Log
Mega Minion Furnace Electro Wizard
Furnace Fire Spirit Guards Lightning The Log Electro Wizard
Fire Spirit Mega Minion Furnace Guards The Log Electro Wizard
Furnace Electro Wizard
Furnace Lightning The Log Electro Wizard
Furnace Electro Wizard
Fire Spirit Mega Minion Furnace Guards The Log Electro Wizard
Furnace The Log Fire Spirit Mega Minion Guards Electro Wizard
Electro Wizard
Fire Spirit Furnace Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace Electro Wizard
Electro Wizard Mega Minion Lightning The Log
Guards Furnace Lightning The Log Electro Wizard
Guards Lightning The Log Electro Wizard
Guards
Fire Spirit Furnace Electro Wizard
Guards Mega Minion Furnace Lightning Electro Wizard
Lightning Electro Wizard Mega Minion The Log
Mega Minion Guards
Mega Minion Guards
Lightning Guards The Log Electro Wizard
Lightning Guards
Furnace
Guards Electro Wizard Mega Minion Furnace Lightning The Log
Mega Minion The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards The Log
The Log Electro Wizard
Lightning The Log
Lightning Guards The Log
Fire Spirit Furnace The Log
Fire Spirit Mega Minion Furnace
Fire Spirit Furnace The Log
The Log Fire Spirit Lightning
The Log Lightning
Lightning Fire Spirit Guards Electro Wizard
Lightning The Log Electro Wizard
Lightning Fire Spirit
Lightning Fire Spirit The Log
Lightning
Lightning Furnace The Log
Lightning Furnace The Log
Lightning Furnace The Log
Lightning
Lightning
Lightning Fire Spirit Mega Minion The Log Electro Wizard
Lightning Fire Spirit The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
The Log Fire Spirit Furnace
Mega Minion
The Log Lightning Electro Wizard
Lightning The Log
Lightning The Log
Lightning Fire Spirit Furnace Electro Wizard
Lightning Electro Wizard Mega Minion Guards
Lightning Mega Minion
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Fire Spirit Guards
Lightning Fire Spirit Mega Minion Electro Wizard
The Log
Lightning Mega Minion Electro Wizard
The Log Lightning
Lightning
Mega Minion
Guards Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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