My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Hunter Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards
Zap
Royal Giant Guards
Barbarian Barrel
Wizard Guards Hunter Royal Ghost
The Log
Royal Giant Guards Hunter
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards Hunter Royal Ghost
Fireball
Wizard Hunter
Poison
Wizard Guards Hunter
Lightning
Wizard Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel Hunter The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel The Log Guards Royal Ghost Hunter Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Barbarian Barrel The Log Guards

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Barbarian Barrel Guards Hunter The Log Royal Ghost
Royal Giant
Barbarian Barrel Hunter Zap Wizard Guards The Log Royal Ghost
Wizard
Royal Giant Royal Ghost
Barbarian Barrel
Royal Giant Zap Hunter
Guards
Zap Royal Giant The Log
Hunter
Royal Giant Zap Barbarian Barrel
The Log
Zap Royal Giant Guards
Royal Ghost
Zap Royal Giant Wizard

Defense Synergies 1 14

Zap
Barbarian Barrel Guards Hunter The Log Royal Ghost
Royal Giant
Wizard
Barbarian Barrel Guards The Log Royal Ghost
Barbarian Barrel
Zap Wizard Guards Hunter
Guards
Hunter Zap Wizard Barbarian Barrel The Log
Hunter
Guards Zap Barbarian Barrel The Log
The Log
Zap Wizard Guards Hunter Royal Ghost
Royal Ghost
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Barbarian Barrel The Log
Hunter Zap The Log
Hunter
Hunter Guards
Barbarian Barrel The Log
Barbarian Barrel The Log Zap Guards Hunter Royal Ghost
Hunter Zap Wizard
Zap Barbarian Barrel The Log
Hunter
Guards Barbarian Barrel Hunter Royal Ghost
Guards Zap Wizard Barbarian Barrel Hunter The Log Royal Ghost
Hunter Zap Wizard
Hunter Zap Wizard Guards The Log
Wizard Zap Barbarian Barrel Guards Hunter The Log Royal Ghost
Hunter
Zap Hunter The Log
Wizard Hunter
Zap Wizard Barbarian Barrel Guards Hunter The Log Royal Ghost
Zap Wizard Barbarian Barrel Hunter The Log Guards Royal Ghost
Hunter
Wizard Royal Ghost Barbarian Barrel Guards Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Barbarian Barrel Royal Ghost
Zap Wizard Barbarian Barrel Hunter The Log Royal Ghost
Guards Zap Hunter The Log
Guards Hunter Zap Barbarian Barrel The Log
Guards Hunter
Wizard Zap Hunter
Guards Hunter
Hunter
Zap Barbarian Barrel The Log
Guards
Guards Hunter
Zap Guards The Log
Wizard Guards Hunter
Wizard
Guards Zap Barbarian Barrel Hunter The Log
Zap Wizard Barbarian Barrel Hunter The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards The Log Royal Ghost
Zap Barbarian Barrel The Log Royal Ghost
Barbarian Barrel The Log
Barbarian Barrel Guards The Log
Wizard Zap Barbarian Barrel The Log
Wizard Zap Hunter
Wizard The Log
The Log Zap Wizard Barbarian Barrel Hunter
The Log Zap Wizard
Guards
Zap Wizard Barbarian Barrel The Log
Zap Wizard
Barbarian Barrel Hunter The Log
Barbarian Barrel
Zap Barbarian Barrel The Log
Zap Wizard Barbarian Barrel Hunter The Log
Wizard Barbarian Barrel The Log
Barbarian Barrel
Zap Wizard Barbarian Barrel Hunter The Log
Zap Wizard Barbarian Barrel The Log
The Log
Wizard
The Log
Zap Barbarian Barrel The Log
Zap The Log Wizard Barbarian Barrel Hunter
The Log Zap Wizard Barbarian Barrel Hunter Royal Ghost
Zap Wizard The Log
Zap Barbarian Barrel The Log
Zap Wizard Hunter
Zap Wizard Guards
Zap Wizard Hunter The Log
Zap
Wizard The Log
Zap Barbarian Barrel Guards
Zap Wizard Hunter
The Log Barbarian Barrel
Wizard Hunter
The Log Zap Wizard
Zap
Zap Guards The Log
Zap
Zap Barbarian Barrel The Log Royal Ghost

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