My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Electro Wizard
Poison
Bats Goblin Gang Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Mini P.E.K.K.A Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Mini P.E.K.K.A
Zap
Arrows Electro Wizard Bats Royal Giant Mini P.E.K.K.A
Arrows
Zap Royal Giant Mini P.E.K.K.A Lightning
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Bats Arrows Lightning Zap Goblin Gang Electro Wizard
Mini P.E.K.K.A
Bats Zap Arrows Goblin Gang Lightning Electro Wizard
Lightning
Royal Giant Arrows Mini P.E.K.K.A
Electro Wizard
Zap Royal Giant Mini P.E.K.K.A

Defense Synergies 3 9

Bats
Zap Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bats Arrows Goblin Gang
Arrows
Zap Mini P.E.K.K.A Lightning
Goblin Gang
Zap Mini P.E.K.K.A Electro Wizard
Royal Giant
Mini P.E.K.K.A
Zap Electro Wizard Bats Arrows Goblin Gang
Lightning
Arrows
Electro Wizard
Zap Mini P.E.K.K.A Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard
Mini P.E.K.K.A Bats Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Lightning Electro Wizard
Mini P.E.K.K.A Bats Goblin Gang Electro Wizard
Lightning Arrows Mini P.E.K.K.A
Arrows Goblin Gang Bats Zap Electro Wizard
Bats Lightning Electro Wizard Zap Arrows Goblin Gang
Lightning Zap Arrows Electro Wizard
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Electro Wizard
Bats Goblin Gang Electro Wizard Zap Arrows
Arrows Bats Zap Goblin Gang Electro Wizard
Mini P.E.K.K.A Bats Zap Goblin Gang Lightning Electro Wizard
Bats Zap Arrows Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Mini P.E.K.K.A Lightning Electro Wizard
Bats Arrows Goblin Gang Mini P.E.K.K.A Electro Wizard
Arrows Bats Zap Goblin Gang Electro Wizard
Zap Arrows Bats Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblin Gang Bats Arrows Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Mini P.E.K.K.A Lightning
Goblin Gang Bats Zap Mini P.E.K.K.A Lightning Electro Wizard
Goblin Gang Mini P.E.K.K.A Lightning Bats Zap Electro Wizard
Goblin Gang Mini P.E.K.K.A
Arrows Bats Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Lightning Electro Wizard
Mini P.E.K.K.A
Zap Lightning Electro Wizard Bats Mini P.E.K.K.A
Goblin Gang
Bats Mini P.E.K.K.A
Lightning Zap Arrows Electro Wizard
Mini P.E.K.K.A Lightning Goblin Gang
Goblin Gang Electro Wizard Bats Zap Mini P.E.K.K.A Lightning
Bats Arrows Zap Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap Electro Wizard
Lightning Arrows
Lightning Arrows
Zap Arrows
Arrows Bats Zap
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Bats Goblin Gang Mini P.E.K.K.A Electro Wizard
Lightning Zap Arrows Electro Wizard
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Bats Mini P.E.K.K.A Lightning
Lightning Zap Arrows Mini P.E.K.K.A Electro Wizard
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows
Arrows Zap Lightning Electro Wizard
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Bats Zap Arrows Electro Wizard
Zap Lightning Electro Wizard Bats
Lightning Mini P.E.K.K.A
Lightning Zap Arrows
Zap Lightning Arrows Electro Wizard
Arrows Lightning
Zap Lightning Electro Wizard Bats Goblin Gang
Lightning Zap Arrows Electro Wizard
Arrows
Lightning Goblin Gang Mini P.E.K.K.A Electro Wizard
Arrows Zap Lightning
Lightning Zap Arrows
Zap Bats Goblin Gang Lightning Electro Wizard
Bats Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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