My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang Musketeer
Zap
Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Electro Wizard
The Log
Goblin Gang Royal Giant Musketeer
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Valkyrie Electro Wizard
Fireball
Minions Goblin Gang Musketeer Electro Wizard
Poison
Minions Goblin Gang Musketeer Electro Wizard
Lightning
Musketeer Valkyrie Electro Wizard
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Musketeer Valkyrie Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Minions Royal Giant Musketeer Valkyrie
Arrows
Zap Royal Giant
Minions
Royal Giant Zap Valkyrie
Goblin Gang
Royal Giant Valkyrie
Royal Giant
Arrows Minions Zap Goblin Gang Musketeer Electro Wizard
Musketeer
Valkyrie Zap Royal Giant
Valkyrie
Musketeer Zap Minions Goblin Gang Electro Wizard
Electro Wizard
Zap Royal Giant Valkyrie

Defense Synergies 4 12

Zap
Electro Wizard Arrows Minions Goblin Gang Musketeer Valkyrie
Arrows
Zap Valkyrie
Minions
Valkyrie Zap Musketeer Electro Wizard
Goblin Gang
Musketeer Zap Valkyrie Electro Wizard
Royal Giant
Musketeer
Goblin Gang Valkyrie Zap Minions Electro Wizard
Valkyrie
Minions Musketeer Zap Arrows Goblin Gang Electro Wizard
Electro Wizard
Zap Minions Goblin Gang Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Valkyrie Electro Wizard
Zap Minions Goblin Gang Musketeer Valkyrie Electro Wizard
Goblin Gang Minions Musketeer Valkyrie Electro Wizard
Minions Goblin Gang Musketeer Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Goblin Gang Zap Minions Musketeer Valkyrie Electro Wizard
Minions Musketeer Electro Wizard Zap Arrows Goblin Gang
Zap Arrows Musketeer Valkyrie Electro Wizard
Minions Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie Electro Wizard
Minions Goblin Gang Valkyrie Electro Wizard Zap Arrows Musketeer
Arrows Minions Musketeer Zap Goblin Gang Electro Wizard
Zap Minions Goblin Gang Musketeer Valkyrie Electro Wizard
Valkyrie Zap Arrows Minions Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard
Arrows Minions Goblin Gang Musketeer Valkyrie Electro Wizard
Arrows Zap Minions Goblin Gang Musketeer Valkyrie Electro Wizard
Zap Arrows Valkyrie Minions Musketeer Electro Wizard
Musketeer Electro Wizard
Goblin Gang Valkyrie Arrows Minions Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Musketeer Valkyrie
Goblin Gang Zap Minions Musketeer Valkyrie Electro Wizard
Goblin Gang Valkyrie Zap Musketeer Electro Wizard
Goblin Gang Musketeer Valkyrie
Arrows Zap Minions Goblin Gang Musketeer Electro Wizard
Goblin Gang Minions Musketeer Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Minions Valkyrie
Goblin Gang Musketeer
Minions Musketeer Valkyrie
Zap Arrows Valkyrie Electro Wizard
Goblin Gang Valkyrie
Musketeer Valkyrie
Goblin Gang Electro Wizard Zap Minions Musketeer Valkyrie
Arrows Minions Valkyrie Zap Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer Electro Wizard
Arrows
Arrows Musketeer Valkyrie
Zap Arrows Valkyrie
Arrows Zap Minions Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Minions Goblin Gang Musketeer Electro Wizard
Zap Arrows Musketeer Valkyrie Electro Wizard
Zap Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Minions
Zap Arrows Musketeer Electro Wizard
Zap Arrows Valkyrie
Minions Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Valkyrie
Arrows Zap Musketeer Electro Wizard
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Electro Wizard
Zap Electro Wizard Minions Musketeer
Zap Arrows Musketeer
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Minions Goblin Gang Musketeer
Zap Arrows Musketeer Electro Wizard
Arrows
Goblin Gang Musketeer Valkyrie Electro Wizard
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Minions Goblin Gang Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard

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