My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Rascals Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Rascals Royal Giant Wall Breakers Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant Wall Breakers
Giant Snowball
Bomber Goblin Gang Wall Breakers Baby Dragon
Zap
Bomber Goblin Gang Royal Giant Wall Breakers
Barbarian Barrel
Bomber Knight Goblin Gang Rascals Wall Breakers
The Log
Bomber Goblin Gang Rascals Royal Giant Wall Breakers
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Rascals Wall Breakers
Royal Delivery
Bomber Knight Goblin Gang Rascals Wall Breakers Baby Dragon
Fireball
Bomber Goblin Gang Rascals Wall Breakers Baby Dragon
Poison
Bomber Goblin Gang Rascals
Lightning
Knight Baby Dragon
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Wall Breakers Knight Goblin Gang Baby Dragon Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Wall Breakers Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Knight Baby Dragon
Zap
Bomber Knight Royal Giant Wall Breakers Baby Dragon
Knight
Goblin Gang Wall Breakers Baby Dragon Bomber Zap
Goblin Gang
Knight Royal Giant Baby Dragon
Rascals
Wall Breakers Baby Dragon
Royal Giant
Bomber Zap Goblin Gang Baby Dragon
Wall Breakers
Knight Zap Rascals Baby Dragon
Baby Dragon
Knight Bomber Zap Goblin Gang Rascals Royal Giant Wall Breakers

Defense Synergies 2 8

Bomber
Knight Zap
Zap
Bomber Knight Goblin Gang Rascals Baby Dragon
Knight
Bomber Goblin Gang Zap Baby Dragon
Goblin Gang
Knight Zap Rascals
Rascals
Zap Goblin Gang Baby Dragon
Royal Giant
Wall Breakers
Baby Dragon
Zap Knight Rascals

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Baby Dragon
Bomber Zap Knight Goblin Gang Rascals
Goblin Gang Bomber Knight Rascals
Bomber Knight Goblin Gang Rascals
Bomber
Goblin Gang Bomber Zap Rascals Baby Dragon
Zap Goblin Gang Rascals Baby Dragon
Zap Rascals Baby Dragon
Goblin Gang Rascals
Knight Goblin Gang Bomber Rascals
Goblin Gang Bomber Zap Knight Rascals Baby Dragon
Zap Goblin Gang Rascals Baby Dragon
Bomber Zap Knight Goblin Gang Rascals
Bomber Zap Goblin Gang Rascals Baby Dragon
Knight Goblin Gang Rascals
Zap Goblin Gang Rascals
Bomber Knight Goblin Gang Rascals
Bomber Zap Knight Goblin Gang Rascals Baby Dragon
Zap Baby Dragon Bomber Knight Rascals
Bomber Goblin Gang Rascals Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Rascals Zap
Bomber Zap Knight Goblin Gang Baby Dragon
Goblin Gang Zap Knight Rascals
Goblin Gang Zap Knight Rascals
Knight Goblin Gang Rascals
Zap Goblin Gang Rascals Baby Dragon
Goblin Gang Rascals Knight
Knight Rascals
Zap Knight Baby Dragon
Goblin Gang
Knight Rascals
Zap
Rascals Knight Goblin Gang
Bomber Rascals Baby Dragon
Goblin Gang Rascals Bomber Zap Knight Baby Dragon
Bomber Zap Rascals Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight Rascals
Bomber Zap Baby Dragon
Zap Baby Dragon
Bomber Baby Dragon
Zap Baby Dragon
Zap
Goblin Gang
Zap Knight
Zap Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon
Bomber
Bomber Zap Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Bomber Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap
Bomber Zap
Zap
Zap Goblin Gang
Zap Baby Dragon
Knight Goblin Gang Rascals Baby Dragon
Bomber Zap Baby Dragon
Zap
Zap Goblin Gang Rascals Baby Dragon
Zap
Zap Baby Dragon

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