My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Giant Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Royal Giant
Giant Snowball
Spear Goblins Bats Goblin Gang Dart Goblin
Zap
Spear Goblins Bats Goblin Gang Royal Giant Dart Goblin
Barbarian Barrel
Spear Goblins Goblin Gang Dart Goblin
The Log
Spear Goblins Goblin Gang Royal Giant Dart Goblin
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang Dart Goblin
Royal Delivery
Spear Goblins Bats Goblin Gang Dart Goblin P.E.K.K.A
Fireball
Goblin Gang Dart Goblin
Poison
Spear Goblins Bats Goblin Gang Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Goblin Gang Dart Goblin Fireball Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Royal Giant Dart Goblin
Bats
Royal Giant P.E.K.K.A
Goblin Gang
Spear Goblins Royal Giant Dart Goblin P.E.K.K.A
Royal Giant
Bats Dart Goblin Fireball Spear Goblins Goblin Gang The Log
Dart Goblin
Royal Giant Spear Goblins Goblin Gang P.E.K.K.A The Log
Fireball
Royal Giant The Log
P.E.K.K.A
Bats Goblin Gang Dart Goblin The Log
The Log
Royal Giant Dart Goblin Fireball P.E.K.K.A

Defense Synergies 2 13

Spear Goblins
Bats Goblin Gang Dart Goblin P.E.K.K.A The Log
Bats
Spear Goblins Dart Goblin P.E.K.K.A The Log
Goblin Gang
Spear Goblins Dart Goblin P.E.K.K.A The Log
Royal Giant
Dart Goblin
Spear Goblins Bats Goblin Gang P.E.K.K.A The Log
Fireball
The Log
P.E.K.K.A
The Log Spear Goblins Bats Goblin Gang Dart Goblin
The Log
Fireball P.E.K.K.A Spear Goblins Bats Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Fireball The Log
P.E.K.K.A Bats Goblin Gang Dart Goblin The Log
Goblin Gang P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Bats Goblin Gang Dart Goblin
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Spear Goblins Bats Dart Goblin
Bats Dart Goblin Spear Goblins Goblin Gang Fireball
Dart Goblin Fireball P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Dart Goblin
Bats Goblin Gang Dart Goblin Spear Goblins Fireball The Log
Spear Goblins Bats Goblin Gang Dart Goblin Fireball
P.E.K.K.A Bats Goblin Gang Fireball The Log
Fireball Bats Goblin Gang Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A The Log
Bats Goblin Gang Fireball P.E.K.K.A
Fireball Spear Goblins Bats Goblin Gang Dart Goblin The Log
The Log Spear Goblins Bats Dart Goblin Fireball
P.E.K.K.A Dart Goblin
Goblin Gang Spear Goblins Bats Dart Goblin Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Fireball P.E.K.K.A
Fireball Goblin Gang The Log
Goblin Gang P.E.K.K.A Spear Goblins Bats The Log
Goblin Gang P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Goblin Gang
Fireball Bats Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Spear Goblins Bats Dart Goblin Fireball
P.E.K.K.A
P.E.K.K.A Spear Goblins Bats Fireball The Log
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Fireball
Dart Goblin Fireball
Goblin Gang Spear Goblins Bats Dart Goblin Fireball P.E.K.K.A The Log
Bats Dart Goblin Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball The Log
Fireball Spear Goblins Bats Dart Goblin
Dart Goblin The Log
Fireball The Log Dart Goblin
Fireball The Log Dart Goblin
Bats Goblin Gang Fireball
Dart Goblin Fireball The Log
Fireball Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Spear Goblins Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Bats
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Dart Goblin
Fireball The Log
Fireball Dart Goblin The Log
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Spear Goblins Bats Goblin Gang Dart Goblin Fireball
Fireball Dart Goblin
The Log Fireball
Fireball Goblin Gang Dart Goblin
The Log Dart Goblin Fireball
Fireball
Dart Goblin P.E.K.K.A
Bats Goblin Gang Dart Goblin Fireball The Log
Bats Dart Goblin Fireball
Dart Goblin Fireball The Log

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