My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Giant
Giant Snowball
Bomber Minion Horde Witch
Zap
Bomber Minion Horde Royal Giant Witch
Barbarian Barrel
Bomber Wizard Witch
The Log
Bomber Royal Giant Witch
Earthquake
Bomber Witch
Arrows
Bomber Minion Horde Witch
Royal Delivery
Bomber Minion Horde Wizard Witch
Fireball
Bomber Minion Horde Wizard Witch
Poison
Bomber Minion Horde Wizard Witch
Lightning
Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Freeze Minion Horde Wizard Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber The Log Freeze Minion Horde

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mega Knight
Minion Horde
Mega Knight Royal Giant Freeze
Royal Giant
Bomber Minion Horde Wizard Witch The Log
Wizard
Royal Giant Mega Knight
Freeze
Minion Horde
Witch
Royal Giant Mega Knight
The Log
Royal Giant Mega Knight
Mega Knight
Minion Horde Bomber Wizard Witch The Log

Defense Synergies 0 10

Bomber
The Log
Minion Horde
Freeze The Log
Royal Giant
Wizard
Freeze The Log Mega Knight
Freeze
Minion Horde Wizard Mega Knight
Witch
The Log Mega Knight
The Log
Bomber Minion Horde Wizard Witch Mega Knight
Mega Knight
Wizard Freeze Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard The Log
Minion Horde Bomber Witch The Log Mega Knight
Minion Horde Witch Mega Knight Bomber Freeze
Minion Horde Witch Bomber Mega Knight
Bomber The Log Mega Knight
Freeze The Log Bomber Mega Knight
Minion Horde Wizard Freeze Witch
The Log Mega Knight
Minion Horde Witch
Bomber Minion Horde Mega Knight
Minion Horde Witch Bomber Wizard Freeze The Log Mega Knight
Minion Horde Wizard Witch
Minion Horde Mega Knight Bomber Wizard Freeze Witch The Log
Bomber Wizard Mega Knight Minion Horde Freeze Witch The Log
Minion Horde Mega Knight
Minion Horde Freeze The Log Mega Knight
Minion Horde Wizard Mega Knight Bomber Witch
Mega Knight Bomber Minion Horde Wizard Witch The Log
Wizard Freeze Witch The Log Bomber Mega Knight
Bomber Wizard Mega Knight Minion Horde Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Bomber Wizard The Log Mega Knight
Mega Knight Minion Horde Witch The Log
Mega Knight Minion Horde The Log
Minion Horde Witch Mega Knight
Wizard Minion Horde Freeze Witch
Minion Horde Witch
Mega Knight Minion Horde
Minion Horde Freeze Mega Knight Witch The Log
Witch Minion Horde
Mega Knight Minion Horde Witch
Mega Knight The Log
Mega Knight Minion Horde Wizard Witch
Wizard Bomber Minion Horde Witch Mega Knight
Witch Bomber Minion Horde Freeze The Log
Mega Knight Bomber Minion Horde Wizard Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze The Log
The Log
Minion Horde The Log
Freeze The Log
Bomber Wizard Minion Horde The Log Mega Knight
Wizard Minion Horde Freeze Witch
Bomber Minion Horde Wizard Witch The Log
The Log Wizard Freeze
The Log Wizard
Minion Horde
Minion Horde Wizard The Log
Wizard
The Log
Minion Horde Freeze
The Log
Bomber Minion Horde Wizard Witch The Log
Minion Horde Wizard The Log Mega Knight
Freeze
Bomber Minion Horde
Bomber Wizard The Log Mega Knight
Bomber Wizard Witch The Log Mega Knight
Minion Horde The Log Mega Knight
Wizard
The Log
Minion Horde The Log
Freeze The Log Bomber Wizard Witch Mega Knight
Minion Horde Witch
The Log Wizard Witch
Wizard Witch The Log Mega Knight
The Log
Minion Horde Wizard Witch
Minion Horde Wizard Freeze Witch
Minion Horde
Bomber Minion Horde Wizard The Log Mega Knight
Minion Horde Freeze
Minion Horde Mega Knight
Wizard The Log
Minion Horde Freeze Witch
Wizard Witch
Freeze
The Log
Minion Horde Wizard Mega Knight
The Log Bomber Wizard
Minion Horde Mega Knight
Minion Horde Freeze Witch The Log
Witch
Freeze Witch The Log Mega Knight

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