My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Musketeer Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Royal Giant Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Giant
Giant Snowball
Bomber Minion Horde Musketeer Flying Machine
Zap
Bomber Minion Horde Royal Giant Flying Machine
Barbarian Barrel
Bomber Knight Musketeer
The Log
Bomber Royal Giant Musketeer
Earthquake
Bomber
Arrows
Bomber Minion Horde Flying Machine
Royal Delivery
Bomber Knight Minion Horde Musketeer Flying Machine
Fireball
Bomber Minion Horde Musketeer Flying Machine
Poison
Bomber Minion Horde Musketeer Flying Machine
Lightning
Knight Musketeer
Rocket
Minion Horde Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Knight Fireball Musketeer Flying Machine Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Knight Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight
Knight
Musketeer Bomber Minion Horde Fireball Flying Machine
Minion Horde
Rage Knight Royal Giant
Royal Giant
Bomber Fireball Minion Horde Musketeer Flying Machine
Fireball
Royal Giant Knight
Musketeer
Knight Royal Giant
Flying Machine
Knight Royal Giant
Rage
Minion Horde

Defense Synergies 2 5

Bomber
Knight
Knight
Bomber Musketeer Minion Horde Fireball Flying Machine
Minion Horde
Knight
Royal Giant
Fireball
Knight Musketeer
Musketeer
Knight Fireball Flying Machine
Flying Machine
Knight Musketeer
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minion Horde Fireball Musketeer Flying Machine
Minion Horde Bomber Knight Musketeer Flying Machine
Minion Horde Bomber Knight Musketeer
Minion Horde Bomber Knight Musketeer
Bomber Fireball
Fireball Bomber Musketeer Flying Machine
Minion Horde Musketeer Fireball Flying Machine
Fireball Musketeer Flying Machine
Minion Horde Musketeer
Knight Bomber Minion Horde Musketeer
Minion Horde Bomber Knight Fireball Musketeer Flying Machine
Minion Horde Musketeer Fireball Flying Machine
Minion Horde Bomber Knight Fireball Musketeer Flying Machine
Bomber Fireball Minion Horde
Knight Minion Horde
Minion Horde Fireball
Minion Horde Bomber Knight Fireball Musketeer
Fireball Bomber Knight Minion Horde Musketeer Flying Machine
Bomber Knight Fireball Musketeer Flying Machine
Musketeer
Bomber Knight Minion Horde Fireball Musketeer Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Bomber Knight Musketeer Flying Machine
Knight Minion Horde Musketeer
Knight Minion Horde Fireball Musketeer
Knight Minion Horde Musketeer
Fireball Minion Horde Musketeer Flying Machine
Knight Minion Horde Fireball Musketeer Flying Machine
Knight Minion Horde
Minion Horde Knight Fireball Flying Machine
Minion Horde Musketeer
Knight Minion Horde Musketeer Flying Machine
Fireball
Knight Minion Horde Fireball
Bomber Minion Horde Fireball Musketeer Flying Machine
Bomber Knight Minion Horde Fireball Musketeer Flying Machine
Bomber Minion Horde Fireball Musketeer Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde Musketeer Flying Machine
Fireball Musketeer Flying Machine
Minion Horde Fireball Flying Machine
Knight Fireball Musketeer Flying Machine
Bomber Fireball Minion Horde
Fireball Minion Horde Musketeer Flying Machine
Bomber Minion Horde Musketeer Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Minion Horde Fireball Musketeer
Knight Minion Horde Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Flying Machine Knight Fireball Musketeer
Minion Horde Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Bomber Minion Horde Fireball Musketeer Flying Machine
Minion Horde Fireball Musketeer Flying Machine
Fireball
Bomber Minion Horde
Bomber Fireball Musketeer Flying Machine
Bomber Fireball Flying Machine
Minion Horde Fireball Musketeer
Fireball
Musketeer
Minion Horde Fireball Musketeer Flying Machine
Bomber Fireball
Minion Horde
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball Musketeer
Minion Horde Fireball Musketeer Flying Machine
Minion Horde Fireball Musketeer Flying Machine
Minion Horde Fireball
Bomber Minion Horde Fireball Musketeer
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball
Fireball Knight Minion Horde Musketeer Flying Machine
Bomber Fireball Musketeer Flying Machine
Fireball
Minion Horde Musketeer Flying Machine
Minion Horde Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine

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