My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Giant Tombstone Mega Minion Golem Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant Fisherman
Giant Snowball
Skeletons Bats Tombstone Mega Minion Fisherman
Zap
Skeletons Bats Royal Giant Tombstone Fisherman
Barbarian Barrel
Skeletons Tombstone
The Log
Skeletons Royal Giant Tombstone Fisherman
Earthquake
Skeletons Tombstone
Arrows
Skeletons Bats Tombstone
Royal Delivery
Skeletons Bats Mega Minion Fisherman
Fireball
Tombstone Mega Minion Fisherman
Poison
Bats Tombstone Mega Minion Fisherman
Lightning
Tombstone Mega Minion Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mega Minion Rocket Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Tombstone Mega Minion Fisherman Royal Giant Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Tombstone Mega Minion

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Mega Minion Golem Fisherman
Royal Giant
Bats Fisherman Mega Minion Rocket
Tombstone
Mega Minion
Golem Bats Royal Giant
Rocket
Royal Giant Golem
Golem
Mega Minion Bats Rocket
Fisherman
Royal Giant Bats

Defense Synergies 1 7

Skeletons
Fisherman Bats Tombstone Mega Minion
Bats
Skeletons Fisherman
Royal Giant
Tombstone
Skeletons Mega Minion Rocket
Mega Minion
Skeletons Tombstone Fisherman
Rocket
Tombstone
Golem
Fisherman
Skeletons Bats Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Mega Minion
Skeletons Bats Tombstone Mega Minion Fisherman
Rocket Fisherman Skeletons Bats Tombstone Mega Minion
Skeletons Bats Tombstone Mega Minion Fisherman
Tombstone Rocket
Skeletons Bats Mega Minion
Bats Mega Minion Rocket Tombstone
Rocket
Skeletons Tombstone Fisherman
Skeletons Fisherman
Bats Skeletons Tombstone Mega Minion Fisherman
Mega Minion Bats
Tombstone Skeletons Bats Rocket
Rocket Bats Tombstone Mega Minion
Tombstone
Rocket Fisherman
Skeletons Bats Tombstone Fisherman
Tombstone Bats Mega Minion Fisherman
Bats Tombstone Mega Minion Fisherman
Fisherman
Bats Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Fisherman
Mega Minion Rocket Fisherman
Tombstone Skeletons Bats Rocket Fisherman
Rocket Bats Fisherman
Skeletons Tombstone Fisherman
Rocket Skeletons Bats
Rocket Skeletons Bats Tombstone Mega Minion
Fisherman
Rocket Skeletons Bats Tombstone Mega Minion
Skeletons Tombstone Mega Minion
Bats Tombstone Mega Minion
Rocket
Rocket Skeletons Tombstone
Tombstone Skeletons Bats Mega Minion Rocket Fisherman
Bats Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Fisherman
Rocket
Rocket
Rocket
Bats Mega Minion Rocket
Fisherman
Rocket Bats Fisherman
Rocket Fisherman
Rocket
Rocket Fisherman
Rocket Fisherman
Fisherman
Rocket
Rocket
Rocket
Bats Rocket Fisherman
Rocket Mega Minion Fisherman
Rocket
Rocket
Rocket
Rocket Fisherman
Rocket
Mega Minion Fisherman
Fisherman
Fisherman
Rocket Fisherman
Bats
Rocket Bats Mega Minion
Mega Minion
Rocket
Rocket
Rocket
Bats Tombstone Rocket
Rocket Mega Minion
Mega Minion Rocket
Rocket
Mega Minion
Bats Rocket
Bats Rocket
Rocket

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