My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant
Giant Snowball
Bomber Minions Musketeer
Zap
Bomber Minions Royal Giant
Barbarian Barrel
Bomber Musketeer Electro Wizard
The Log
Bomber Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Mini P.E.K.K.A Musketeer Electro Wizard
Fireball
Bomber Minions Musketeer Electro Wizard
Poison
Bomber Minions Musketeer Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Fireball Mini P.E.K.K.A Musketeer Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Minions Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Minions Mini P.E.K.K.A
Zap
Fireball Electro Wizard Bomber Minions Royal Giant Mini P.E.K.K.A Musketeer
Minions
Royal Giant Bomber Zap Mini P.E.K.K.A
Royal Giant
Bomber Minions Fireball Zap Musketeer Electro Wizard
Fireball
Zap Royal Giant Electro Wizard
Mini P.E.K.K.A
Bomber Zap Minions Musketeer Electro Wizard
Musketeer
Zap Royal Giant Mini P.E.K.K.A
Electro Wizard
Zap Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 4 12

Bomber
Zap Mini P.E.K.K.A Electro Wizard
Zap
Fireball Mini P.E.K.K.A Electro Wizard Bomber Minions Musketeer
Minions
Zap Musketeer Electro Wizard
Royal Giant
Fireball
Zap Mini P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bomber Fireball Musketeer
Musketeer
Zap Minions Fireball Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bomber Minions Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Fireball Musketeer Electro Wizard
Mini P.E.K.K.A Bomber Zap Minions Musketeer Electro Wizard
Mini P.E.K.K.A Bomber Minions Musketeer Electro Wizard
Mini P.E.K.K.A Bomber Minions Musketeer Electro Wizard
Bomber Fireball Mini P.E.K.K.A
Fireball Bomber Zap Minions Musketeer Electro Wizard
Minions Musketeer Electro Wizard Zap Fireball
Zap Fireball Musketeer Electro Wizard
Mini P.E.K.K.A Minions Musketeer
Bomber Mini P.E.K.K.A Musketeer Electro Wizard
Minions Electro Wizard Bomber Zap Fireball Musketeer
Minions Musketeer Zap Fireball Electro Wizard
Mini P.E.K.K.A Bomber Zap Minions Fireball Musketeer Electro Wizard
Bomber Fireball Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A Electro Wizard
Bomber Minions Fireball Mini P.E.K.K.A Musketeer Electro Wizard
Fireball Bomber Zap Minions Musketeer Electro Wizard
Zap Bomber Minions Fireball Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Bomber Minions Fireball Mini P.E.K.K.A Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Electro Wizard
Fireball Electro Wizard Bomber Zap Mini P.E.K.K.A Musketeer
Zap Minions Mini P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A Zap Fireball Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer
Fireball Zap Minions Musketeer Electro Wizard
Mini P.E.K.K.A Minions Fireball Musketeer Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Minions Fireball Mini P.E.K.K.A
Musketeer
Minions Mini P.E.K.K.A Musketeer
Zap Fireball Electro Wizard
Mini P.E.K.K.A Fireball
Bomber Fireball Musketeer
Electro Wizard Bomber Zap Minions Fireball Mini P.E.K.K.A Musketeer
Minions Bomber Zap Fireball Mini P.E.K.K.A Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Musketeer
Bomber Fireball Zap
Fireball Zap Minions Musketeer
Bomber Musketeer
Fireball Zap
Fireball Zap
Minions Fireball Mini P.E.K.K.A Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Zap Fireball Musketeer
Bomber Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Minions Mini P.E.K.K.A
Bomber Zap Fireball Mini P.E.K.K.A Musketeer Electro Wizard
Bomber Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Bomber Fireball
Fireball Zap Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Bomber Zap Fireball Musketeer
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Musketeer Electro Wizard
Bomber Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard

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