My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Flying Machine Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Giant Skeleton
Giant Snowball
Musketeer Flying Machine Skeleton Army
Zap
Royal Giant Flying Machine Inferno Tower Skeleton Army
Barbarian Barrel
Musketeer Inferno Tower Wizard Skeleton Army Giant Skeleton
The Log
Royal Giant Musketeer Skeleton Army Giant Skeleton
Earthquake
Inferno Tower Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Musketeer Flying Machine Wizard Skeleton Army Giant Skeleton
Fireball
Musketeer Flying Machine Inferno Tower Wizard Skeleton Army
Poison
Musketeer Flying Machine Inferno Tower Wizard Skeleton Army
Lightning
Musketeer Inferno Tower Wizard
Rocket
Musketeer Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Musketeer Flying Machine Inferno Tower Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Musketeer Flying Machine

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Musketeer Flying Machine Wizard Giant Skeleton
Fireball
Royal Giant
Musketeer
Royal Giant Giant Skeleton
Flying Machine
Royal Giant Giant Skeleton
Inferno Tower
Wizard
Royal Giant Giant Skeleton
Skeleton Army
Giant Skeleton
Royal Giant Musketeer Flying Machine Wizard

Defense Synergies 1 12

Royal Giant
Fireball
Musketeer Inferno Tower
Musketeer
Fireball Flying Machine Inferno Tower Skeleton Army Giant Skeleton
Flying Machine
Musketeer Inferno Tower Skeleton Army Giant Skeleton
Inferno Tower
Skeleton Army Fireball Musketeer Flying Machine
Wizard
Skeleton Army Giant Skeleton
Skeleton Army
Inferno Tower Musketeer Flying Machine Wizard Giant Skeleton
Giant Skeleton
Musketeer Flying Machine Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Flying Machine Inferno Tower Wizard
Inferno Tower Skeleton Army Musketeer Flying Machine
Inferno Tower Skeleton Army Musketeer Giant Skeleton
Inferno Tower Skeleton Army Musketeer
Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Musketeer Flying Machine
Musketeer Inferno Tower Fireball Flying Machine Wizard
Fireball Musketeer Flying Machine Inferno Tower Giant Skeleton
Inferno Tower Musketeer Skeleton Army
Skeleton Army Musketeer Inferno Tower Giant Skeleton
Skeleton Army Fireball Musketeer Flying Machine Wizard Giant Skeleton
Musketeer Inferno Tower Fireball Flying Machine Wizard
Inferno Tower Skeleton Army Fireball Musketeer Flying Machine Wizard Giant Skeleton
Fireball Wizard Skeleton Army
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Fireball
Wizard Fireball Musketeer Inferno Tower Skeleton Army
Fireball Musketeer Flying Machine Wizard Skeleton Army
Wizard Fireball Musketeer Flying Machine Giant Skeleton
Musketeer Inferno Tower
Wizard Skeleton Army Fireball Musketeer Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower Giant Skeleton
Fireball Musketeer Flying Machine Wizard
Skeleton Army Giant Skeleton Musketeer Inferno Tower
Skeleton Army Giant Skeleton Fireball Musketeer Inferno Tower
Inferno Tower Giant Skeleton Musketeer Skeleton Army
Fireball Wizard Musketeer Flying Machine
Skeleton Army Fireball Musketeer Flying Machine Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Skeleton Army
Giant Skeleton Fireball Flying Machine Inferno Tower Skeleton Army
Inferno Tower Musketeer Skeleton Army
Musketeer Flying Machine Inferno Tower Giant Skeleton
Skeleton Army Fireball Giant Skeleton
Skeleton Army Giant Skeleton Fireball Inferno Tower Wizard
Wizard Fireball Musketeer Flying Machine Skeleton Army
Inferno Tower Skeleton Army Fireball Musketeer Flying Machine Giant Skeleton
Fireball Musketeer Flying Machine Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Flying Machine Giant Skeleton
Fireball Musketeer Flying Machine
Fireball Flying Machine Giant Skeleton
Fireball Musketeer Flying Machine Giant Skeleton
Fireball Wizard
Fireball Wizard Musketeer Flying Machine
Musketeer Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Musketeer
Fireball Musketeer Flying Machine Wizard
Fireball Musketeer Flying Machine Wizard
Flying Machine Fireball Musketeer
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine Wizard
Fireball Musketeer Flying Machine Wizard
Fireball
Fireball Musketeer Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Musketeer Giant Skeleton
Fireball Wizard
Musketeer
Fireball Musketeer Flying Machine
Fireball Wizard
Fireball Musketeer Flying Machine Wizard
Fireball Musketeer Flying Machine Wizard
Fireball Musketeer
Fireball Musketeer Flying Machine Wizard
Fireball Musketeer Flying Machine Wizard
Fireball
Fireball Musketeer Wizard
Fireball
Giant Skeleton
Fireball Wizard
Fireball Musketeer Flying Machine Skeleton Army
Fireball Musketeer Flying Machine Wizard
Fireball
Fireball Musketeer Flying Machine Wizard
Fireball Musketeer Flying Machine Wizard
Fireball Giant Skeleton
Musketeer Flying Machine
Fireball Musketeer Flying Machine Giant Skeleton
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine Giant Skeleton

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