My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Fire Spirit Minions
Zap
Fire Spirit Minions Royal Giant
Barbarian Barrel
Fire Spirit Wizard
The Log
Fire Spirit Royal Giant
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Wizard P.E.K.K.A
Fireball
Minions Wizard
Poison
Minions Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Tornado Fireball Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Tornado

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant P.E.K.K.A
Minions
Royal Giant P.E.K.K.A
Royal Giant
Fire Spirit Minions Fireball Wizard Tornado The Log
Fireball
Royal Giant Tornado The Log
Wizard
Tornado Royal Giant P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Royal Giant The Log
P.E.K.K.A
Fire Spirit Tornado Minions Wizard The Log
The Log
Royal Giant Fireball Tornado P.E.K.K.A

Defense Synergies 5 8

Fire Spirit
Tornado P.E.K.K.A The Log
Minions
P.E.K.K.A The Log
Royal Giant
Fireball
Tornado The Log
Wizard
Tornado P.E.K.K.A The Log
Tornado
Fireball Wizard P.E.K.K.A Fire Spirit The Log
P.E.K.K.A
Tornado The Log Fire Spirit Minions Wizard
The Log
Fireball P.E.K.K.A Fire Spirit Minions Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard The Log
P.E.K.K.A Minions The Log
Tornado P.E.K.K.A Fire Spirit Minions
P.E.K.K.A Minions
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Fire Spirit Minions
Minions Tornado Fire Spirit Fireball Wizard
Fireball P.E.K.K.A The Log
P.E.K.K.A Minions Tornado
Tornado Fire Spirit
Minions Fireball Wizard Tornado The Log
Minions Fireball Wizard Tornado
P.E.K.K.A Fire Spirit Minions Fireball Wizard The Log
Fire Spirit Fireball Wizard Minions Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Fireball P.E.K.K.A The Log
Wizard Minions Fireball Tornado P.E.K.K.A
Fire Spirit Fireball Minions Wizard Tornado The Log
Wizard Tornado The Log Fire Spirit Minions Fireball
P.E.K.K.A Tornado
Wizard Fire Spirit Minions Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Wizard The Log
P.E.K.K.A Minions The Log
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A
Fire Spirit Fireball Wizard Minions Tornado
P.E.K.K.A Minions Fireball
P.E.K.K.A
P.E.K.K.A Minions Fireball Tornado The Log
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Fireball Wizard
Wizard Fireball
Minions Fireball Tornado P.E.K.K.A The Log
Minions Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit Minions Tornado
Fire Spirit Wizard Tornado The Log
Fireball The Log Fire Spirit Wizard Tornado
Fireball The Log Wizard Tornado
Fire Spirit Minions Fireball Tornado
Fireball Wizard Tornado The Log
Fireball Fire Spirit Wizard Tornado
Fire Spirit Fireball The Log
Minions Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Minions
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Wizard Tornado The Log
Minions Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fire Spirit Fireball Wizard
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fire Spirit Fireball Wizard Tornado
Minions Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Fire Spirit Minions Fireball
Fireball Fire Spirit Wizard Tornado
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball Tornado
P.E.K.K.A
Minions Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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