My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers
Giant Snowball
Musketeer Wall Breakers Baby Dragon Witch
Zap
Royal Giant Wall Breakers Witch
Barbarian Barrel
Musketeer Wall Breakers Witch
The Log
Royal Giant Mini P.E.K.K.A Musketeer Wall Breakers Witch
Earthquake
Witch
Arrows
Wall Breakers Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Wall Breakers Baby Dragon Witch
Fireball
Musketeer Wall Breakers Baby Dragon Witch
Poison
Musketeer Witch
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Fireball Mini P.E.K.K.A Musketeer Baby Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Rage Fireball Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Musketeer Baby Dragon Witch
Fireball
Royal Giant Wall Breakers Baby Dragon
Mini P.E.K.K.A
Musketeer Rage Baby Dragon
Musketeer
Royal Giant Mini P.E.K.K.A Baby Dragon
Wall Breakers
Fireball Baby Dragon
Rage
Witch Mini P.E.K.K.A
Baby Dragon
Royal Giant Fireball Mini P.E.K.K.A Musketeer Wall Breakers Witch
Witch
Rage Royal Giant Baby Dragon

Defense Synergies 0 7

Royal Giant
Fireball
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Fireball Musketeer Baby Dragon Witch
Musketeer
Fireball Mini P.E.K.K.A Baby Dragon
Wall Breakers
Rage
Baby Dragon
Mini P.E.K.K.A Musketeer Witch
Witch
Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Witch Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer Baby Dragon
Musketeer Fireball Baby Dragon Witch
Fireball Musketeer Baby Dragon
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Musketeer
Witch Fireball Musketeer Baby Dragon
Musketeer Fireball Baby Dragon Witch
Mini P.E.K.K.A Fireball Musketeer Witch
Fireball Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Witch
Fireball Musketeer Baby Dragon Witch
Baby Dragon Witch Fireball Musketeer
Mini P.E.K.K.A Musketeer
Fireball Mini P.E.K.K.A Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch
Fireball Mini P.E.K.K.A Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Fireball Musketeer
Mini P.E.K.K.A Musketeer Witch
Fireball Musketeer Baby Dragon Witch
Mini P.E.K.K.A Fireball Musketeer Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Witch
Witch Musketeer
Mini P.E.K.K.A Musketeer Witch
Fireball
Mini P.E.K.K.A Fireball Witch
Fireball Musketeer Baby Dragon Witch
Witch Fireball Mini P.E.K.K.A Musketeer Baby Dragon
Fireball Mini P.E.K.K.A Musketeer Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer
Fireball Baby Dragon
Fireball Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Baby Dragon
Fireball Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Baby Dragon Witch
Witch
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Witch
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Witch
Fireball
Fireball Mini P.E.K.K.A Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Witch

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