My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Royal Giant Witch
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Royal Giant Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Wizard Witch
Fireball
Hog Rider Wizard Witch
Poison
Wizard Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Valkyrie Hog Rider Poison Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Valkyrie Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Poison Hog Rider Wizard Witch
Fireball
Royal Giant Hog Rider
Mini P.E.K.K.A
Valkyrie Hog Rider Wizard
Valkyrie
Hog Rider Mini P.E.K.K.A Wizard Witch
Hog Rider
Fireball Valkyrie Royal Giant Mini P.E.K.K.A Wizard Poison Witch
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Hog Rider
Poison
Royal Giant Hog Rider
Witch
Royal Giant Valkyrie Hog Rider

Defense Synergies 0 7

Royal Giant
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Fireball Valkyrie Wizard Witch
Valkyrie
Fireball Mini P.E.K.K.A Wizard Witch
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie
Poison
Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Witch Valkyrie
Mini P.E.K.K.A Witch Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Poison
Fireball Valkyrie
Fireball Wizard Poison Witch
Fireball Valkyrie Poison
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Valkyrie
Valkyrie Poison Witch Fireball Wizard
Fireball Wizard Poison Witch
Mini P.E.K.K.A Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Mini P.E.K.K.A Poison Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Fireball Mini P.E.K.K.A Valkyrie Poison Witch
Fireball Valkyrie Wizard Witch
Valkyrie Wizard Poison Witch Fireball
Mini P.E.K.K.A
Valkyrie Wizard Fireball Mini P.E.K.K.A Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Witch
Fireball Poison Mini P.E.K.K.A Valkyrie Wizard
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Fireball
Mini P.E.K.K.A Valkyrie Witch
Fireball Wizard Poison Witch
Mini P.E.K.K.A Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Poison Witch
Witch
Mini P.E.K.K.A Valkyrie Witch
Fireball Valkyrie Poison
Mini P.E.K.K.A Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Fireball Mini P.E.K.K.A Valkyrie Poison
Valkyrie Poison Fireball Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie
Fireball Poison
Fireball Poison
Fireball Valkyrie Poison
Fireball Wizard Poison Valkyrie
Fireball Wizard Poison Witch
Wizard Poison Witch
Fireball Poison Wizard
Fireball Poison Wizard
Fireball Mini P.E.K.K.A Poison
Poison Fireball Valkyrie Wizard
Fireball Poison Wizard
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Wizard Poison Witch
Fireball Wizard Poison
Fireball Poison
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Poison
Fireball Valkyrie Wizard Poison Witch
Fireball Poison
Fireball Wizard Poison
Fireball Poison
Poison Fireball Valkyrie Wizard Witch
Witch
Fireball Poison Wizard Witch
Fireball Wizard Poison Witch
Fireball Poison
Poison Fireball Wizard Witch
Fireball Wizard Poison Witch
Fireball Mini P.E.K.K.A
Poison Fireball Wizard
Fireball Poison
Fireball Wizard Poison
Fireball Witch
Fireball Poison Wizard Witch
Fireball
Fireball Poison Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard Poison
Fireball Poison
Fireball Poison Witch
Fireball Poison Witch
Poison Fireball Witch

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