My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Guards Night Witch
Giant Snowball
Hog Rider Guards Night Witch
Zap
Royal Giant Guards Night Witch
Barbarian Barrel
Guards Executioner Electro Wizard Night Witch
The Log
Royal Giant Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards Night Witch
Royal Delivery
Hog Rider Guards Executioner Electro Wizard Night Witch
Fireball
Hog Rider Executioner Electro Wizard Night Witch
Poison
Guards Executioner Electro Wizard Night Witch
Lightning
Executioner Electro Wizard Night Witch
Rocket
Hog Rider Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Fireball Hog Rider Electro Wizard Night Witch Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Fireball Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Hog Rider Guards Executioner The Log Electro Wizard Night Witch
Fireball
Royal Giant Hog Rider The Log Electro Wizard
Hog Rider
Fireball The Log Royal Giant Guards Executioner Electro Wizard
Guards
Royal Giant Hog Rider The Log
Executioner
Royal Giant Hog Rider The Log
The Log
Hog Rider Royal Giant Fireball Guards Executioner
Electro Wizard
Royal Giant Fireball Hog Rider
Night Witch
Royal Giant

Defense Synergies 1 8

Royal Giant
Fireball
The Log Electro Wizard
Hog Rider
Guards
Executioner The Log Electro Wizard
Executioner
Guards The Log
The Log
Fireball Guards Executioner Electro Wizard Night Witch
Electro Wizard
Fireball Guards The Log Night Witch
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log Electro Wizard
Executioner The Log Electro Wizard Night Witch
Executioner Electro Wizard Night Witch
Night Witch Guards Electro Wizard
Fireball The Log
Fireball The Log Guards Executioner Electro Wizard Night Witch
Electro Wizard Fireball Executioner Night Witch
Fireball The Log Electro Wizard
Night Witch
Guards Electro Wizard Night Witch
Guards Executioner Electro Wizard Fireball The Log Night Witch
Executioner Fireball Electro Wizard Night Witch
Night Witch Fireball Guards The Log Electro Wizard
Fireball Executioner Guards The Log Electro Wizard Night Witch
Electro Wizard
Fireball The Log Electro Wizard
Fireball Executioner Electro Wizard Night Witch
Fireball Guards Executioner The Log Electro Wizard Night Witch
Executioner The Log Fireball Guards Electro Wizard
Electro Wizard
Fireball Guards Executioner The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Electro Wizard
Fireball Electro Wizard Executioner The Log
Guards The Log Electro Wizard
Guards Fireball The Log Electro Wizard Night Witch
Guards Executioner Night Witch
Fireball Executioner Electro Wizard
Guards Fireball Electro Wizard Night Witch
Electro Wizard Fireball The Log
Guards
Guards
Fireball Guards The Log Electro Wizard
Fireball Guards Executioner Night Witch
Fireball Executioner
Guards Electro Wizard Fireball Executioner The Log Night Witch
Executioner Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Executioner The Log Electro Wizard
Fireball The Log
Fireball Guards The Log
Fireball Executioner The Log
Fireball Executioner
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Fireball Guards Electro Wizard Night Witch
Fireball The Log Electro Wizard
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Night Witch
Fireball Executioner The Log Electro Wizard
Fireball The Log
Fireball The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner Electro Wizard
Fireball The Log
Fireball The Log
Fireball Executioner Electro Wizard Night Witch
Electro Wizard Fireball Guards
Fireball Night Witch
Fireball The Log Night Witch
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Guards Night Witch
Fireball Executioner Electro Wizard
The Log Fireball
Fireball Executioner Electro Wizard
The Log Fireball Executioner
Fireball
Executioner
Fireball Guards The Log Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner The Log Electro Wizard

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