My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Royal Giant Skeleton Army
Giant Snowball
Spear Goblins Bats Goblin Gang Skeleton Army
Zap
Spear Goblins Bats Goblin Gang Royal Giant Skeleton Army
Barbarian Barrel
Spear Goblins Goblin Gang Tesla Skeleton Army
The Log
Spear Goblins Goblin Gang Royal Giant Skeleton Army
Earthquake
Spear Goblins Goblin Gang Tesla Skeleton Army
Arrows
Spear Goblins Bats Goblin Gang Skeleton Army
Royal Delivery
Spear Goblins Bats Goblin Gang Skeleton Army
Fireball
Goblin Gang Tesla Skeleton Army
Poison
Spear Goblins Bats Goblin Gang Skeleton Army
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Goblin Gang Skeleton Army Tesla Fireball Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Goblin Gang

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Royal Giant
Bats
Royal Giant
Goblin Gang
Spear Goblins Royal Giant
Tesla
Royal Giant
Bats Fireball Spear Goblins Goblin Gang The Log
Fireball
Royal Giant The Log
Skeleton Army
The Log
Royal Giant Fireball

Defense Synergies 4 11

Spear Goblins
Tesla Bats Goblin Gang Skeleton Army The Log
Bats
Spear Goblins Tesla The Log
Goblin Gang
Tesla Spear Goblins Skeleton Army The Log
Tesla
Spear Goblins Goblin Gang The Log Bats Fireball Skeleton Army
Royal Giant
Fireball
The Log Tesla
Skeleton Army
Spear Goblins Goblin Gang Tesla The Log
The Log
Tesla Fireball Spear Goblins Bats Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Fireball The Log
Skeleton Army Bats Goblin Gang Tesla The Log
Goblin Gang Tesla Skeleton Army Bats
Tesla Skeleton Army Bats Goblin Gang
Fireball Skeleton Army The Log
Goblin Gang Fireball Skeleton Army The Log Spear Goblins Bats Tesla
Bats Tesla Spear Goblins Goblin Gang Fireball
Tesla Fireball The Log
Tesla Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Tesla
Bats Goblin Gang Skeleton Army Spear Goblins Tesla Fireball The Log
Tesla Spear Goblins Bats Goblin Gang Fireball
Tesla Skeleton Army Bats Goblin Gang Fireball The Log
Fireball Skeleton Army Bats Goblin Gang Tesla The Log
Skeleton Army Goblin Gang Tesla
Skeleton Army Goblin Gang Tesla Fireball The Log
Tesla Bats Goblin Gang Fireball Skeleton Army
Tesla Fireball Spear Goblins Bats Goblin Gang Skeleton Army The Log
The Log Spear Goblins Bats Tesla Fireball
Tesla
Goblin Gang Skeleton Army Spear Goblins Bats Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins Tesla Fireball
Fireball Goblin Gang Tesla The Log
Goblin Gang Skeleton Army Spear Goblins Bats The Log
Goblin Gang Skeleton Army Bats Tesla Fireball The Log
Goblin Gang Tesla Skeleton Army
Fireball Bats Goblin Gang Tesla
Goblin Gang Skeleton Army Spear Goblins Bats Tesla Fireball
Tesla Skeleton Army
Spear Goblins Bats Fireball Skeleton Army The Log
Goblin Gang Tesla Skeleton Army
Bats Tesla
Skeleton Army Fireball The Log
Skeleton Army Goblin Gang Tesla Fireball
Tesla Fireball Skeleton Army
Goblin Gang Tesla Skeleton Army Spear Goblins Bats Fireball The Log
Bats Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Spear Goblins Bats
The Log
Fireball The Log
Fireball The Log
Bats Goblin Gang Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball
Bats Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Bats Goblin Gang Fireball Skeleton Army
Fireball
The Log Fireball
Fireball Goblin Gang
The Log Fireball
Fireball
Bats Goblin Gang Fireball The Log
Bats Fireball
Fireball The Log

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