My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant
Giant Snowball
Fire Spirit Bomber Minions Tombstone
Zap
Fire Spirit Bomber Minions Royal Giant Tombstone
Barbarian Barrel
Fire Spirit Bomber Knight Tombstone
The Log
Fire Spirit Bomber Royal Giant Tombstone
Earthquake
Bomber Tombstone
Arrows
Fire Spirit Bomber Minions Tombstone
Royal Delivery
Fire Spirit Bomber Knight Minions
Fireball
Bomber Minions Tombstone
Poison
Bomber Minions Tombstone
Lightning
Knight Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Knight Minions Tombstone Fireball Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight
Bomber
Royal Giant Knight Minions
Knight
Minions Fire Spirit Bomber Fireball The Log
Minions
Knight Royal Giant Bomber
Royal Giant
Fire Spirit Bomber Minions Fireball The Log
Tombstone
Fireball
Royal Giant Knight The Log
The Log
Knight Royal Giant Fireball

Defense Synergies 4 8

Fire Spirit
Knight The Log
Bomber
Knight Tombstone The Log
Knight
Fire Spirit Bomber Minions Fireball The Log
Minions
Knight Tombstone The Log
Royal Giant
Tombstone
Bomber Minions Fireball
Fireball
The Log Knight Tombstone
The Log
Fireball Fire Spirit Bomber Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Tombstone Fireball The Log
Bomber Knight Minions Tombstone The Log
Fire Spirit Bomber Knight Minions Tombstone
Bomber Knight Minions Tombstone
Bomber Tombstone Fireball The Log
Fireball The Log Fire Spirit Bomber Minions
Minions Fire Spirit Tombstone Fireball
Fireball The Log
Minions Tombstone
Knight Fire Spirit Bomber
Minions Bomber Knight Tombstone Fireball The Log
Minions Fireball
Tombstone Fire Spirit Bomber Knight Minions Fireball The Log
Fire Spirit Bomber Fireball Minions Tombstone The Log
Knight Tombstone
Fireball The Log
Bomber Knight Minions Tombstone Fireball
Fire Spirit Tombstone Fireball Bomber Knight Minions The Log
The Log Fire Spirit Bomber Knight Minions Tombstone Fireball
Bomber Fire Spirit Knight Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball
Fireball Bomber Knight The Log
Tombstone Knight Minions The Log
Knight Fireball The Log
Knight Tombstone
Fire Spirit Fireball Minions
Knight Minions Tombstone Fireball
Knight
Knight Minions Tombstone Fireball The Log
Tombstone
Knight Minions Tombstone
Fireball The Log
Knight Tombstone Fireball
Bomber Fireball
Tombstone Bomber Knight Minions Fireball The Log
Minions Bomber Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Bomber Fireball Fire Spirit The Log
Fireball Fire Spirit Minions
Fire Spirit Bomber The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Minions Fireball
Knight Fireball The Log
Fireball Fire Spirit
Fire Spirit Knight Fireball The Log
Minions Fireball
Fireball The Log
Bomber Fireball The Log
Fireball The Log
Fireball
Bomber Minions
Fire Spirit Bomber Fireball The Log
Fire Spirit Bomber Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Bomber Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Fireball
Minions Fireball
Fireball
Bomber Fireball The Log
Fireball
Fireball The Log
Fire Spirit Minions Tombstone Fireball
Fireball Fire Spirit
The Log Fireball
Fireball Knight
The Log Bomber Fireball
Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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