My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Goblin Barrel
Giant Snowball
Fire Spirit Flying Machine Goblin Barrel Witch
Zap
Fire Spirit Royal Giant Flying Machine Goblin Barrel Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Goblin Barrel Witch
The Log
Fire Spirit Royal Giant Elite Barbarians Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Fire Spirit Flying Machine Goblin Barrel Witch
Royal Delivery
Fire Spirit Elite Barbarians Flying Machine Goblin Barrel Witch
Fireball
Elite Barbarians Flying Machine Goblin Barrel Witch
Poison
Flying Machine Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Barrel Flying Machine Witch Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Goblin Barrel Flying Machine

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Elite Barbarians Goblin Barrel
Royal Giant
Fire Spirit Goblin Barrel Lightning Elite Barbarians Flying Machine Witch The Log
Elite Barbarians
Fire Spirit Royal Giant The Log
Flying Machine
Royal Giant
Goblin Barrel
Royal Giant Fire Spirit
Witch
Royal Giant
Lightning
Royal Giant
The Log
Royal Giant Elite Barbarians

Defense Synergies 0 5

Fire Spirit
The Log
Royal Giant
Elite Barbarians
The Log
Flying Machine
The Log
Goblin Barrel
Witch
The Log
Lightning
The Log
The Log
Fire Spirit Elite Barbarians Flying Machine Witch Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine The Log
Elite Barbarians Flying Machine Witch The Log
Witch Fire Spirit Elite Barbarians Lightning
Elite Barbarians Witch
Lightning Elite Barbarians The Log
The Log Fire Spirit Flying Machine
Lightning Fire Spirit Flying Machine Witch
Lightning Flying Machine The Log
Witch Elite Barbarians
Elite Barbarians Fire Spirit
Witch Flying Machine The Log
Flying Machine Witch
Fire Spirit Elite Barbarians Flying Machine Witch Lightning The Log
Fire Spirit Witch The Log
Elite Barbarians
Elite Barbarians Lightning The Log
Elite Barbarians Witch
Fire Spirit Elite Barbarians Flying Machine Witch The Log
Witch The Log Fire Spirit Flying Machine
Elite Barbarians
Fire Spirit Elite Barbarians Flying Machine Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Elite Barbarians Flying Machine Lightning The Log
Elite Barbarians Witch Lightning The Log
Lightning Elite Barbarians The Log
Elite Barbarians Witch
Fire Spirit Flying Machine Witch
Elite Barbarians Flying Machine Witch Lightning
Elite Barbarians
Lightning Elite Barbarians Flying Machine Witch The Log
Witch
Elite Barbarians Flying Machine Witch
Lightning Elite Barbarians The Log
Elite Barbarians Lightning Witch
Flying Machine Witch
Elite Barbarians Witch Flying Machine Lightning The Log
Elite Barbarians Flying Machine Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine The Log
Flying Machine The Log
Lightning Flying Machine The Log
Lightning Flying Machine The Log
Fire Spirit The Log
Fire Spirit Flying Machine Witch
Fire Spirit Flying Machine Witch The Log
The Log Fire Spirit Flying Machine Lightning
The Log Flying Machine Lightning
Lightning Fire Spirit Elite Barbarians
Lightning Flying Machine The Log
Lightning Fire Spirit Flying Machine
Flying Machine Lightning Fire Spirit Elite Barbarians The Log
Lightning Flying Machine
Lightning Elite Barbarians Flying Machine The Log
Lightning Flying Machine Witch The Log
Lightning Flying Machine The Log
Lightning
Lightning
Lightning Fire Spirit Flying Machine The Log
Lightning Fire Spirit Flying Machine Witch The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Flying Machine The Log
The Log Fire Spirit Witch
Witch
The Log Flying Machine Witch Lightning
Lightning Flying Machine Witch The Log
Lightning The Log
Elite Barbarians Lightning Fire Spirit Flying Machine Witch
Lightning Flying Machine Witch
Lightning Elite Barbarians
Lightning The Log
Lightning
Lightning The Log
Lightning Fire Spirit Flying Machine Witch
Lightning Fire Spirit Flying Machine Witch
The Log
Lightning Flying Machine
The Log Flying Machine Lightning
Lightning
Elite Barbarians Flying Machine
Elite Barbarians Flying Machine Witch Lightning The Log
Flying Machine Witch Lightning
Lightning Flying Machine Witch The Log

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