My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Barbarians Musketeer
Zap
Fire Spirit Archers Royal Giant
Barbarian Barrel
Fire Spirit Archers Barbarians Musketeer
The Log
Fire Spirit Archers Barbarians Royal Giant Musketeer
Earthquake
Archers Barbarians
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians Musketeer
Fireball
Archers Barbarians Musketeer
Poison
Archers Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Archers Fireball Musketeer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Archers

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap
Zap
Fireball Fire Spirit Archers Royal Giant Musketeer The Log
Archers
Zap Royal Giant
Barbarians
Royal Giant
Fire Spirit Fireball Zap Archers Musketeer The Log
Fireball
Zap Royal Giant The Log
Musketeer
Zap Royal Giant The Log
The Log
Zap Royal Giant Fireball Musketeer

Defense Synergies 3 8

Fire Spirit
Zap The Log
Zap
Fireball Fire Spirit Archers Barbarians Musketeer The Log
Archers
Zap The Log
Barbarians
Zap
Royal Giant
Fireball
Zap The Log Musketeer
Musketeer
The Log Zap Fireball
The Log
Fireball Musketeer Fire Spirit Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log
Barbarians Zap Musketeer The Log
Barbarians Fire Spirit Archers Musketeer
Barbarians Musketeer
Barbarians Fireball The Log
Fireball The Log Fire Spirit Zap Archers Musketeer
Musketeer Fire Spirit Zap Archers Fireball
Zap Barbarians Fireball Musketeer The Log
Barbarians Musketeer
Fire Spirit Archers Barbarians Musketeer
Archers Barbarians Zap Fireball Musketeer The Log
Musketeer Zap Archers Fireball
Barbarians Fire Spirit Zap Fireball Musketeer The Log
Fire Spirit Fireball Zap Barbarians The Log
Barbarians
Barbarians Zap Fireball The Log
Barbarians Fireball Musketeer
Fire Spirit Fireball Zap Archers Barbarians Musketeer The Log
Zap The Log Fire Spirit Archers Barbarians Fireball Musketeer
Barbarians Musketeer
Fire Spirit Archers Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball
Fireball Zap Archers Musketeer The Log
Barbarians Zap Musketeer The Log
Zap Barbarians Fireball Musketeer The Log
Barbarians Musketeer
Fire Spirit Fireball Zap Archers Musketeer
Archers Barbarians Fireball Musketeer
Barbarians
Zap Barbarians Fireball The Log
Barbarians Musketeer
Barbarians Musketeer
Zap Barbarians Fireball The Log
Barbarians Fireball
Archers Barbarians Fireball Musketeer
Barbarians Zap Archers Fireball Musketeer The Log
Zap Archers Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Zap Musketeer
Fire Spirit Archers Musketeer The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Fireball Musketeer
Zap Fireball Musketeer The Log
Fireball Fire Spirit Zap Archers Musketeer
Fire Spirit Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fire Spirit Zap Archers Fireball Musketeer The Log
Fire Spirit Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Barbarians Fireball Musketeer The Log
Zap The Log Fire Spirit Fireball
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Fire Spirit Zap Archers Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Fire Spirit Archers Barbarians Fireball Musketeer
Fireball Fire Spirit Zap Archers Musketeer
The Log Fireball
Fireball Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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