My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Barbarians Mega Minion Musketeer
Zap
Fire Spirit Royal Giant
Barbarian Barrel
Fire Spirit Barbarians Musketeer
The Log
Fire Spirit Barbarians Royal Giant Musketeer
Earthquake
Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Mega Minion Musketeer
Fireball
Barbarians Mega Minion Musketeer
Poison
Barbarians Mega Minion Musketeer
Lightning
Mega Minion Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Tornado Fireball Musketeer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Mega Minion Tornado

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mega Minion
Zap
Mega Minion Fireball Tornado Fire Spirit Royal Giant Musketeer
Barbarians
Royal Giant
Fire Spirit Fireball Zap Mega Minion Musketeer Tornado
Mega Minion
Zap Fire Spirit Royal Giant Fireball
Fireball
Zap Royal Giant Tornado Mega Minion
Musketeer
Zap Royal Giant
Tornado
Zap Fireball Royal Giant

Defense Synergies 3 9

Fire Spirit
Zap Tornado
Zap
Mega Minion Fireball Fire Spirit Barbarians Musketeer Tornado
Barbarians
Zap
Royal Giant
Mega Minion
Zap Musketeer Tornado
Fireball
Zap Tornado Musketeer
Musketeer
Zap Mega Minion Fireball Tornado
Tornado
Fireball Fire Spirit Zap Mega Minion Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Musketeer
Barbarians Zap Mega Minion Musketeer
Barbarians Tornado Fire Spirit Mega Minion Musketeer
Barbarians Mega Minion Musketeer
Barbarians Fireball Tornado
Fireball Tornado Fire Spirit Zap Mega Minion Musketeer
Mega Minion Musketeer Tornado Fire Spirit Zap Fireball
Zap Barbarians Fireball Musketeer
Barbarians Musketeer Tornado
Tornado Fire Spirit Barbarians Musketeer
Barbarians Zap Mega Minion Fireball Musketeer Tornado
Mega Minion Musketeer Zap Fireball Tornado
Barbarians Fire Spirit Zap Fireball Musketeer
Fire Spirit Fireball Zap Barbarians Mega Minion Tornado
Barbarians
Barbarians Tornado Zap Fireball
Barbarians Fireball Musketeer Tornado
Fire Spirit Fireball Zap Barbarians Mega Minion Musketeer Tornado
Zap Tornado Fire Spirit Barbarians Mega Minion Fireball Musketeer
Barbarians Musketeer Tornado
Fire Spirit Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Zap Mega Minion Musketeer
Barbarians Zap Musketeer
Zap Barbarians Fireball Musketeer Tornado
Barbarians Musketeer
Fire Spirit Fireball Zap Musketeer Tornado
Barbarians Mega Minion Fireball Musketeer
Barbarians
Zap Barbarians Mega Minion Fireball Tornado
Barbarians Mega Minion Musketeer
Barbarians Mega Minion Musketeer
Zap Barbarians Fireball Tornado
Barbarians Fireball
Barbarians Fireball Musketeer
Barbarians Zap Mega Minion Fireball Musketeer Tornado
Zap Barbarians Mega Minion Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Tornado
Fireball
Barbarians Fireball Musketeer
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Mega Minion Musketeer Tornado
Fire Spirit Musketeer Tornado
Fireball Fire Spirit Zap Tornado
Fireball Zap Tornado
Fire Spirit Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado
Fireball Fire Spirit Zap Musketeer Tornado
Fire Spirit Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Fire Spirit Zap Mega Minion Fireball Musketeer
Fire Spirit Zap Fireball Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Zap Barbarians Fireball Musketeer
Zap Tornado Fire Spirit Fireball
Mega Minion
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Fire Spirit Zap Fireball Musketeer Tornado
Zap Mega Minion Fireball Musketeer
Mega Minion Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fire Spirit Barbarians Fireball Musketeer
Fireball Fire Spirit Zap Mega Minion Musketeer Tornado
Fireball
Fireball Mega Minion Musketeer
Zap Fireball Musketeer
Zap Fireball Tornado
Mega Minion Musketeer
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado

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