My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Goblin Gang Mega Minion
Zap
Fire Spirit Goblin Gang Royal Giant
Barbarian Barrel
Fire Spirit Goblin Gang Royal Ghost Electro Wizard
The Log
Fire Spirit Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Mega Minion Royal Ghost Electro Wizard
Fireball
Goblin Gang Mega Minion Electro Wizard
Poison
Goblin Gang Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Goblin Gang Mega Minion Royal Ghost Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Goblin Gang Mega Minion

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mega Minion
Goblin Gang
Royal Giant Royal Ghost
Royal Giant
Fire Spirit Barbarian Barrel Lightning Goblin Gang Mega Minion Royal Ghost Electro Wizard
Mega Minion
Fire Spirit Royal Giant
Barbarian Barrel
Royal Giant
Lightning
Royal Giant
Royal Ghost
Goblin Gang Royal Giant Electro Wizard
Electro Wizard
Royal Giant Royal Ghost

Defense Synergies 0 7

Fire Spirit
Electro Wizard
Goblin Gang
Barbarian Barrel Electro Wizard
Royal Giant
Mega Minion
Barbarian Barrel Electro Wizard
Barbarian Barrel
Goblin Gang Mega Minion Electro Wizard
Lightning
Royal Ghost
Electro Wizard
Electro Wizard
Fire Spirit Goblin Gang Mega Minion Barbarian Barrel Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Barbarian Barrel Electro Wizard
Goblin Gang Mega Minion Electro Wizard
Goblin Gang Fire Spirit Mega Minion Lightning Electro Wizard
Goblin Gang Mega Minion Electro Wizard
Lightning Barbarian Barrel
Goblin Gang Barbarian Barrel Fire Spirit Mega Minion Royal Ghost Electro Wizard
Mega Minion Lightning Electro Wizard Fire Spirit Goblin Gang
Lightning Barbarian Barrel Electro Wizard
Goblin Gang
Goblin Gang Fire Spirit Barbarian Barrel Royal Ghost Electro Wizard
Goblin Gang Electro Wizard Mega Minion Barbarian Barrel Royal Ghost
Mega Minion Goblin Gang Electro Wizard
Fire Spirit Goblin Gang Lightning Electro Wizard
Fire Spirit Goblin Gang Mega Minion Barbarian Barrel Royal Ghost Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Lightning Electro Wizard
Goblin Gang Electro Wizard
Fire Spirit Goblin Gang Mega Minion Barbarian Barrel Royal Ghost Electro Wizard
Barbarian Barrel Fire Spirit Mega Minion Royal Ghost Electro Wizard
Electro Wizard
Goblin Gang Royal Ghost Fire Spirit Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel Royal Ghost Electro Wizard
Electro Wizard Goblin Gang Mega Minion Barbarian Barrel Lightning Royal Ghost
Goblin Gang Lightning Electro Wizard
Goblin Gang Lightning Barbarian Barrel Electro Wizard
Goblin Gang
Fire Spirit Goblin Gang Electro Wizard
Goblin Gang Mega Minion Lightning Electro Wizard
Lightning Electro Wizard Mega Minion Barbarian Barrel
Goblin Gang Mega Minion
Mega Minion
Lightning Electro Wizard
Lightning Goblin Gang
Goblin Gang Electro Wizard Mega Minion Barbarian Barrel Lightning
Mega Minion Barbarian Barrel Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost Electro Wizard
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Fire Spirit Barbarian Barrel
Fire Spirit Mega Minion
Fire Spirit
Fire Spirit Barbarian Barrel Lightning
Lightning
Lightning Fire Spirit Goblin Gang Electro Wizard
Lightning Barbarian Barrel Electro Wizard
Lightning Fire Spirit
Lightning Fire Spirit Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning
Lightning Fire Spirit Mega Minion Barbarian Barrel Electro Wizard
Lightning Fire Spirit Barbarian Barrel
Lightning
Lightning
Lightning
Lightning Barbarian Barrel
Fire Spirit Barbarian Barrel
Mega Minion
Barbarian Barrel Lightning Royal Ghost Electro Wizard
Lightning
Lightning Barbarian Barrel
Lightning Fire Spirit Electro Wizard
Lightning Electro Wizard Mega Minion
Lightning Mega Minion
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Fire Spirit Goblin Gang Barbarian Barrel
Lightning Fire Spirit Mega Minion Electro Wizard
Barbarian Barrel
Lightning Goblin Gang Mega Minion Electro Wizard
Lightning
Lightning
Mega Minion
Goblin Gang Lightning Electro Wizard
Lightning Electro Wizard
Lightning Barbarian Barrel Royal Ghost Electro Wizard

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