My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Baby Dragon Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elite Barbarians Inferno Dragon
Giant Snowball
Fire Spirit Bats Baby Dragon Inferno Dragon
Zap
Fire Spirit Bats Royal Giant Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians
The Log
Fire Spirit Royal Giant Elite Barbarians
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Elite Barbarians Baby Dragon Bowler Inferno Dragon
Fireball
Elite Barbarians Baby Dragon Bowler Inferno Dragon
Poison
Bats
Lightning
Elite Barbarians Baby Dragon Bowler Inferno Dragon
Rocket
Elite Barbarians Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Baby Dragon Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Baby Dragon Inferno Dragon Bowler Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats The Log Baby Dragon

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Elite Barbarians Baby Dragon Bowler Inferno Dragon
Bats
Royal Giant Elite Barbarians Baby Dragon Bowler Inferno Dragon
Royal Giant
Fire Spirit Bats Elite Barbarians Baby Dragon Bowler The Log
Elite Barbarians
Fire Spirit Bats Royal Giant The Log
Baby Dragon
Fire Spirit Bats Royal Giant Bowler Inferno Dragon
Bowler
Fire Spirit Bats Royal Giant Baby Dragon The Log
The Log
Royal Giant Elite Barbarians Bowler
Inferno Dragon
Fire Spirit Bats Baby Dragon

Defense Synergies 1 10

Fire Spirit
The Log
Bats
Baby Dragon Bowler The Log Inferno Dragon
Royal Giant
Elite Barbarians
The Log
Baby Dragon
Bats Bowler The Log Inferno Dragon
Bowler
The Log Bats Baby Dragon
The Log
Bowler Fire Spirit Bats Elite Barbarians Baby Dragon Inferno Dragon
Inferno Dragon
Bats Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Baby Dragon The Log
Elite Barbarians Inferno Dragon Bats The Log
Bowler Fire Spirit Bats Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Bats Bowler
Elite Barbarians Bowler The Log
Bowler The Log Fire Spirit Bats Baby Dragon
Bats Inferno Dragon Fire Spirit Baby Dragon
Bowler Baby Dragon The Log
Inferno Dragon Elite Barbarians
Elite Barbarians Fire Spirit Bowler
Bats Baby Dragon Bowler The Log
Inferno Dragon Bats Baby Dragon
Bowler Fire Spirit Bats Elite Barbarians The Log
Fire Spirit Bowler Bats Baby Dragon The Log
Elite Barbarians Inferno Dragon
Elite Barbarians Bowler The Log Inferno Dragon
Bats Elite Barbarians Bowler
Fire Spirit Bats Elite Barbarians Baby Dragon Bowler The Log
Baby Dragon The Log Fire Spirit Bats Bowler Inferno Dragon
Elite Barbarians Inferno Dragon
Bowler Fire Spirit Bats Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bowler
Elite Barbarians Baby Dragon Bowler The Log Inferno Dragon
Bats Elite Barbarians Bowler The Log
Bowler Bats Elite Barbarians The Log
Elite Barbarians Bowler Inferno Dragon
Fire Spirit Bats Baby Dragon
Bats Elite Barbarians Bowler
Elite Barbarians Inferno Dragon
Bats Elite Barbarians Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Elite Barbarians Bowler
Elite Barbarians Bowler The Log
Elite Barbarians Bowler
Baby Dragon Bowler
Elite Barbarians Bats Baby Dragon Bowler The Log Inferno Dragon
Bats Bowler Elite Barbarians Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon Bowler The Log
Baby Dragon The Log
The Log
Fire Spirit Baby Dragon Bowler The Log
Fire Spirit Bats Baby Dragon
Fire Spirit Baby Dragon Bowler The Log
The Log Fire Spirit Baby Dragon Bowler
The Log
Fire Spirit Bats Elite Barbarians Bowler
Bowler The Log
Fire Spirit Baby Dragon
Fire Spirit Elite Barbarians Baby Dragon Bowler The Log
Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon Bowler The Log
Baby Dragon Bowler The Log
Bats
Fire Spirit Baby Dragon Bowler The Log
Fire Spirit Baby Dragon Bowler The Log
Baby Dragon Bowler The Log
Bowler The Log
Baby Dragon The Log
The Log Fire Spirit Baby Dragon Bowler
Inferno Dragon
The Log Baby Dragon Bowler
Baby Dragon Bowler The Log
Baby Dragon The Log
Elite Barbarians Fire Spirit Bats Baby Dragon
Bats
Elite Barbarians Bowler
The Log
Bowler The Log
Fire Spirit Bats
Fire Spirit Baby Dragon
The Log
Baby Dragon Bowler
The Log Baby Dragon Bowler
Elite Barbarians
Bats Elite Barbarians Baby Dragon Bowler The Log
Bats
Baby Dragon Bowler The Log

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